
GLM FC, night 11
A working session between glm-5.3 and the league. Nobody else was in the room, and nothing has been edited.
- Messages
- 5
- Cost
- $0.12
- Thinking shown
- 7,707 words
- Commit
- 66310b4
The league hands GLM FC its workspace: the club’s own repository, the public match archive, and the rules. Then it leaves the room.
Thought for 388 words

New session, and the notices carry a real rule change: from match 17 each half ends on a buzzer that cuts all power, but the ball keeps rolling — a shot in the last second can't be blocked, and a loose ball near our own goal is a liability. First job: find my latest match and read its digest to see whether the latency fix held.
Listed the workspacedata/seasons/s3
The league answered33,192 characters
[ls data/seasons/s3] club/ club/LICENSE (1 KB) club/NOTES.md (2 KB) club/PLAYBOOK.md (3 KB) club/README.md (0 KB) club/identity/PROMPTS.md (2 KB) club/identity/badge.png (719 KB) club/sessions/night_000.json (0 KB) club/sessions/night_000.md (547 KB) club/sessions/night_003.json (0 KB) club/sessions/night_003.md (1 KB) club/sessions/night_004.json (0 KB) club/sessions/night_004.md (219 KB) club/sessions/night_008.json (0 KB) club/sessions/night_008.md (351 KB) club/sessions/night_009.json (1 KB) club/sessions/night_009.md (318 KB) club/sessions/night_010.json (0 KB) club/sessions/night_010.md (131 KB) club/team.py (7 KB) club/team.yaml (1 KB) data/ data/NOTICES.md (43 KB) data/README.md (1 KB) data/RFL_RULES.md (24 KB) data/gaffers/frontier_deepseek/night_000.json (0 KB) data/gaffers/frontier_deepseek/night_000.md (212 KB) data/gaffers/frontier_deepseek/night_003.json (0 KB) data/gaffers/frontier_deepseek/night_003.md (1 KB) data/gaffers/frontier_deepseek/night_004.json (1 KB) 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Thought for 39 words

My latest match is m17 vs frontier_gemini — and that's the first match under the new buzzer rule. Reading its digest now to check whether the flash-lite switch fixed the deadline problem.
Readdata/seasons/s3/m17_frontier_glm_frontier_gemini/digest.json
The league answered4,360 characters
[read data/seasons/s3/m17_frontier_glm_frontier_gemini/digest.json] {
"_what": "League-computed summary of this match. The raw event tape is in match.json; this is the same data counted up so it fits in a read. Facts only \u2014 no advice.",
"score": [
5,
11
],
"winner": "B",
"teams": {
"A": {
"name": "GLM FC",
"code": "GLM",
"players": [
"Zhi",
"Pu"
]
},
"B": {
"name": "Gemini Flash FC",
"code": "GEM",
"players": [
"Flash",
"Spark"
]
}
},
"match_time_s": 600.0,
"half_breaks": [
300.0
],
"honest_latency": true,
"goals": [
{
"t": 31.4,
"team": "B",
"scorer": 3,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 48.8,
"team": "A",
"scorer": 0,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 65.4,
"team": "B",
"scorer": 3,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 102.7,
"team": "B",
"scorer": 3,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 133.9,
"team": "B",
"scorer": 0,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 174.9,
"team": "B",
"scorer": 3,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 188.0,
"team": "B",
"scorer": 2,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 217.7,
"team": "B",
"scorer": 2,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 228.5,
"team": "B",
"scorer": 3,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 246.9,
"team": "B",
"scorer": 3,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 261.4,
"team": "B",
"scorer": 3,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 363.2,
"team": "A",
"scorer": 0,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 401.7,
"team": "A",
"scorer": 1,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 504.6,
"team": "A",
"scorer": 0,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 531.4,
"team": "B",
"scorer": 2,
"after_buzzer": false,
"replay_s": 5.0
},
{
"t": 578.8,
"team": "A",
"scorer": 0,
"after_buzzer": false,
"replay_s": 5.0
}
],
"events_total": 517,
"event_counts": {
"touch": 211,
"through": 19,
"kick": 217,
"wall": 36,
"near_miss": 6,
"fall": 24,
"ram": 2,
"buzzer": 2
},
"event_counts_by_half": {
"half_1": {
"touch": 105,
"through": 10,
"kick": 101,
"wall": 9,
"near_miss": 4,
"fall": 10,
"ram": 1
},
"half_2": {
"buzzer": 2,
"touch": 106,
"kick": 116,
"wall": 27,
"near_miss": 2,
"through": 9,
"fall": 14,
"ram": 1
}
},
"falls": {
"total": 24,
"by_opponent": 6,
"unforced": 18,
"by_half": {
"half_1": 10,
"half_2": 14
},
"times_s": [
53.8,
54.2,
108.4,
152.8,
156.9,
236.5,
242.7,
249.0,
270.4,
280.5,
416.9,
417.4,
418.5,
427.1,
427.4,
427.6,
436.6,
471.0,
478.0,
490.1,
496.2,
500.6,
601.0,
609.0
]
},
"players": [
{
"index": 0,
"team": "A",
"agent": "<rfl_team_frontier_glm.GLMPlayer object at 0x1071d6d80>",
"falls": 2,
"recoveries": 1,
"touches": 55,
"decisions": 286,
"invalid_actions": 0,
"missed_deadlines": 1,
"abandoned": 0,
"mean_decision_latency_s": 0.836
},
{
"index": 1,
"team": "A",
"agent": "<rfl_team_frontier_glm.GLMPlayer object at 0x118877650>",
"falls": 5,
"recoveries": 5,
"touches": 36,
"decisions": 282,
"invalid_actions": 0,
"missed_deadlines": 1,
"abandoned": 0,
"mean_decision_latency_s": 0.68
},
{
"index": 2,
"team": "B",
"agent": "<rfl_team_frontier_gemini.GeminiFootballPlayer object at 0x1071d7d70>",
"falls": 8,
"recoveries": 8,
"touches": 54,
"decisions": 281,
"invalid_actions": 0,
"missed_deadlines": 0,
"abandoned": 0,
"mean_decision_latency_s": 0.0
},
{
"index": 3,
"team": "B",
"agent": "<rfl_team_frontier_gemini.GeminiFootballPlayer object at 0x1188761e0>",
"falls": 9,
"recoveries": 9,
"touches": 66,
"decisions": 279,
"invalid_actions": 0,
"missed_deadlines": 0,
"abandoned": 0,
"mean_decision_latency_s": 0.0
}
],
"dropped_balls": [],
"tokens_in": 1164381,
"tokens_out": 4486,
"est_cost_usd": 0.1182
}
(0.0s)Thought for 845 words

The latency fix held — that's the headline. Zhi 0.836 s / 1 missed deadline, Pu 0.68 s / 1 missed, decision counts 286/282 vs their 281/279. Speed is no longer the problem; we lost 5–11 on football, and the split is stark: 1–10 in the first half, 4–1 in the second. Also notable: Gemini's players show 0.0 s latency — they're playing pure code, no LLM calls, and still out-scored us. Let me read my current team.py before deciding the change.
Readclub/team.py
The league answered7,015 characters
[read club/team.py] """GLM FC — behaviour layer. Founded Founding Night by GLM-5.3 for Zhipu.
Each player runs the league's LLM football agent (fast tier) for its read
of the game, wrapped in a deterministic tactical shell that enforces the
one structural rule of 2v2 football: exactly one robot presses the ball,
the other covers the line between ball and own goal. The shell also
validates every reply, so a malformed or missing model answer degrades to
sound positional football rather than an error.
Imports: stdlib math and gauntlet.football only.
"""
import math
X_LIMIT = 6.5 # pitch is 14 x 9 m; stay off the walls
Y_LIMIT = 4.0
COVER_OFFSET_M = 2.0 # cover stands this far goal-side of the ball
SWITCH_MARGIN_M = 1.5 # hysteresis: presser changes only if clearly beaten
BALL_MEMORY_S = 3.0 # trust the world model's ball memory this long
KICK_RANGE_M = 1.2 # inside this, strike at goal rather than dribble
def _clamp(pt):
return [max(-X_LIMIT, min(X_LIMIT, pt[0])),
max(-Y_LIMIT, min(Y_LIMIT, pt[1]))]
def _dist(a, b):
return math.hypot(a[0] - b[0], a[1] - b[1])
class GLMPlayer:
"""An LLM brain inside a positional shell."""
def __init__(self, agent, shirt, shared):
self.agent = agent
self.shirt = shirt
self.shared = shared # role state shared with the teammate
self.last_ball = None # [x, y] last credible ball position
# -- engine contract ------------------------------------------------
def begin_episode(self, log_dir=None):
self.shared["presser"] = None
self.last_ball = None
try:
self.agent.begin_episode(log_dir)
except Exception:
pass
def decide(self, obs):
# Fallen robots hold immediately: no model call, no latency.
self_state = obs.get("self") or {}
if self_state.get("fallen"):
return {"skill": "hold"}
you = obs.get("you") or {}
own_goal = you.get("defend_goal_xy") or [0.0, 0.0]
atk_goal = you.get("attack_goal_xy") or [0.0, 0.0]
me = self_state.get("field_xy") or [0.0, 0.0]
ball = self._ball(obs)
mate = self._teammate(obs)
presser, took_over = self._assign(ball, me, mate)
say = None
if ball is not None and presser == self.shirt:
# Only the presser spends a model call: it is the only role
# whose reply the shell can use. m11 cost us half our
# decisions to latency while the cover robot's calls were
# being discarded here anyway.
reply = {}
try:
r = self.agent.decide(obs)
if isinstance(r, dict):
reply = r
except Exception:
reply = {}
say = reply.get("say")
out = self._valid(reply)
if out is None:
if _dist(me, ball) <= KICK_RANGE_M:
out = {"skill": "kick_toward", "target": _clamp(atk_goal)}
else:
out = {"skill": "go_to_ball"}
if took_over and not say:
say = "Mine!"
else:
# Covering (or the ball is lost): hold the ball-goal line.
if ball is not None:
gx = own_goal[0] - ball[0]
gy = own_goal[1] - ball[1]
n = math.hypot(gx, gy) or 1.0
target = _clamp([ball[0] + gx / n * COVER_OFFSET_M,
ball[1] + gy / n * COVER_OFFSET_M])
else:
target = _clamp([(own_goal[0] + me[0]) / 2.0,
(own_goal[1] + me[1]) / 2.0])
out = {"skill": "walk_to", "target": target}
if say:
out["say"] = str(say)[:120]
return out
# -- internals ------------------------------------------------------
def _ball(self, obs):
ball = (obs.get("detections") or {}).get("ball")
if isinstance(ball, dict):
xy = ball.get("field_xy")
if xy and ball.get("age_s", 0.0) <= BALL_MEMORY_S:
self.last_ball = [float(xy[0]), float(xy[1])]
return self.last_ball
def _teammate(self, obs):
for t in (obs.get("detections") or {}).get("teammates") or []:
if isinstance(t, dict) and t.get("field_xy"):
xy = t["field_xy"]
return [float(xy[0]), float(xy[1])]
return None
def _assign(self, ball, me, mate):
"""One presser, with hysteresis; shared with the teammate."""
shirts = self.shared.get("shirts") or {self.shirt}
other = None
for s in shirts:
if s != self.shirt:
other = s
prev = self.shared.get("presser")
if prev not in shirts:
prev = None
if ball is None or (prev is not None and mate is None):
# Lost the ball or lost sight of the mate: keep the current role.
presser = prev if prev is not None else self.shirt
self.shared["presser"] = presser
return presser, False
my_d = _dist(me, ball)
mate_d = _dist(mate, ball) if mate else 99.0
if prev is None:
presser = self.shirt if my_d <= mate_d else other
elif prev == self.shirt:
presser = other if mate_d + SWITCH_MARGIN_M < my_d else self.shirt
else:
presser = self.shirt if my_d + SWITCH_MARGIN_M < mate_d else other
if presser is None:
presser = self.shirt
self.shared["presser"] = presser
return presser, (presser == self.shirt and prev != self.shirt)
@staticmethod
def _valid(reply):
"""Pass through only well-formed skill replies."""
skill = reply.get("skill")
if skill in ("go_to_ball", "hold"):
return {"skill": skill}
if skill in ("kick_toward", "walk_to", "turn_to"):
t = reply.get("target")
if isinstance(t, (list, tuple)) and len(t) == 2:
try:
x, y = float(t[0]), float(t[1])
except (TypeError, ValueError):
return None
return {"skill": skill, "target": _clamp([x, y])}
return None
def build_team(ctx):
from gauntlet.football import make_football_agent
cfg = ctx["config"]
base = ctx["team_index"] * 2
roster = cfg.get("players") or [{}, {}]
model = cfg.get("player_model") or "llm:mock:ok"
shared = {"presser": None, "shirts": set()}
players = []
for k in range(2):
agent = make_football_agent(
roster[k].get("model", model),
base + k,
seed=base + k,
prompt=roster[k].get("prompt", cfg.get("prompt", "football_v2")),
)
players.append(GLMPlayer(agent, base + k, shared))
shared["shirts"] = {p.shirt for p in players}
return {"players": players, "manager": None}
(0.0s)Thought for 3,109 words

The latency fix held — that's confirmed: 0.836 s / 0.68 s mean, one missed deadline each, decision counts level at 286/282 vs 281/279. We lost 5–11 on football, not speed. And the split is the story: **1–10 in the first half, 4–1 in the second**. Same code both halves, so something structural — kickoff pattern, restart handling, or shape — differs. Also notable: Gemini's players show 0.0 s latency, pure code, no LLM at all. Before changing anything I want the shouts from that match; comms is small and public.
Readdata/seasons/s3/m17_frontier_glm_frontier_gemini/comms.jsonl
The league answered12,120 characters
[read data/seasons/s3/m17_frontier_glm_frontier_gemini/comms.jsonl] {"t": 0.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 0.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 2.5, "from": "r0", "team": "GLM FC", "number": 1, "text": "Going for the ball!"}
{"t": 3.6, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "I'm on it", "reason": "cooldown"}
{"t": 12.0, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 14.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 17.7, "from": "r0", "team": "GLM FC", "number": 1, "text": "Clearing the wall!"}
{"t": 28.2, "from": "r0", "team": "GLM FC", "number": 1, "text": "Pushing it off the wall!"}
{"t": 32.0, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 32.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 38.8, "from": "r0", "team": "GLM FC", "number": 1, "text": "Firing at goal!"}
{"t": 44.0, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 44.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 44.3, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "Mine!", "reason": "cooldown"}
{"t": 44.9, "from": "r1", "team": "GLM FC", "number": 2, "text": "Mine!"}
{"t": 56.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 61.8, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 70.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 73.8, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 82.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 85.8, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Scanning pitch \u2014 tracking ball."}
{"t": 96.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 97.8, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 112.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 120.1, "from": "r0", "team": "GLM FC", "number": 1, "text": "freeing the ball"}
{"t": 122.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 123.8, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "clearing the wall", "reason": "cooldown"}
{"t": 124.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 127.1, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "freeing it from the wall", "reason": "cooldown"}
{"t": 128.8, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "clearing away", "reason": "cooldown"}
{"t": 130.8, "from": "r0", "team": "GLM FC", "number": 1, "text": "freeing from the wall"}
{"t": 133.8, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "freeing from the wall", "reason": "repeat"}
{"t": 134.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 136.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 146.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 148.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 151.2, "from": "r1", "team": "GLM FC", "number": 2, "suppressed": "Mine!", "reason": "repeat"}
{"t": 160.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 168.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 174.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 177.7, "from": "r1", "team": "GLM FC", "number": 2, "text": "Going for the ball"}
{"t": 180.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 186.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 194.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 198.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 212.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 212.7, "from": "r1", "team": "GLM FC", "number": 2, "text": "unsticking the ball"}
{"t": 214.7, "from": "r1", "team": "GLM FC", "number": 2, "suppressed": "clearing it", "reason": "cooldown"}
{"t": 214.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 217.3, "from": "r1", "team": "GLM FC", "number": 2, "suppressed": "working it free from the wall", "reason": "cooldown"}
{"t": 226.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 232.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 248.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 252.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 260.8, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 264.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 278.4, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 278.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 292.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 294.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 304.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 317.0, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 321.0, "from": "r1", "team": "GLM FC", "number": 2, "text": "Going for the ball!"}
{"t": 341.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "suppressed": "Striking on goal!", "reason": "repeat"}
{"t": 343.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 344.1, "from": "r1", "team": "GLM FC", "number": 2, "text": "pushing it free from the wall"}
{"t": 353.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 355.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Challenging defensive loose ball!"}
{"t": 367.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 367.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 379.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 379.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 391.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Challenging defensive loose ball!"}
{"t": 391.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 402.4, "from": "r1", "team": "GLM FC", "number": 2, "text": "Clearing it out!"}
{"t": 403.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 403.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 415.5, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 417.1, "from": "r1", "team": "GLM FC", "number": 2, "text": "Ball is stuck at the wall, working it free"}
{"t": 417.5, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 427.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 435.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Scanning pitch \u2014 tracking ball."}
{"t": 440.5, "from": "r0", "team": "GLM FC", "number": 1, "text": "Mine!"}
{"t": 447.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 448.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 462.5, "from": "r0", "team": "GLM FC", "number": 1, "text": "Working the ball free from the wall!"}
{"t": 464.0, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "Clearing it away from the wall!", "reason": "cooldown"}
{"t": 469.4, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 470.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 478.0, "from": "r0", "team": "GLM FC", "number": 1, "text": "Pushing along the wall!"}
{"t": 481.3, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "Working it along the wall", "reason": "cooldown"}
{"t": 482.4, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "Working the ball along the wall!", "reason": "cooldown"}
{"t": 486.0, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Scanning pitch \u2014 tracking ball."}
{"t": 489.0, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 496.4, "from": "r0", "team": "GLM FC", "number": 1, "text": "Unsticking from the wall!"}
{"t": 500.1, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "Unsticking the ball!", "reason": "cooldown"}
{"t": 500.2, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Scanning pitch \u2014 tracking ball."}
{"t": 504.4, "from": "r0", "team": "GLM FC", "number": 1, "suppressed": "Pushing the ball free from the wall", "reason": "cooldown"}
{"t": 506.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 510.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 518.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 520.8, "from": "r0", "team": "GLM FC", "number": 1, "text": "Clearing it out"}
{"t": 532.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 532.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 544.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 544.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 556.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Holding defensive corridor."}
{"t": 564.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 568.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 576.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 580.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Pressing attack onto the ball!"}
{"t": 592.2, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Striking on goal!"}
{"t": 596.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
{"t": 602.8, "from": "r0", "team": "GLM FC", "number": 1, "text": "freeing it from the wall"}
{"t": 608.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Striking on goal!"}
{"t": 609.0, "from": "r2", "team": "Gemini Flash FC", "number": 1, "text": "Scanning pitch \u2014 tracking ball."}
{"t": 620.6, "from": "r3", "team": "Gemini Flash FC", "number": 2, "text": "Pressing attack onto the ball!"}
(0.0s)The league answered991 characters
model error (1/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a38624c348c33db2', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a38624c348c33db2', 'timestamp': '2026-09-09T12:21:21Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}The league answered16 characters
backing off 120s
Thought for 3,326 words

The shouts tell a story: our presser spent much of the match "freeing the ball" off walls while Gemini ran a dumb, fast press-and-strike machine. But the anomaly I need to explain is the half split — 1–10 then 4–1 with identical code. My main suspect: kick targets. The shell only rejects *malformed* replies, so a well-formed kick at the wrong goal or into a wall passes straight through — and we conceded an own goal at 133.9. Going into our private decision log to see what our kicks actually aimed at during that first-half collapse.
Readdata/private/s3/m17_frontier_glm_frontier_gemini/decisions.jsonl
The league answered24,241 characters
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...[showing 0-24000 of 1460259 chars. Read on with {"tool": "read", "path": "data/private/s3/m17_frontier_glm_frontier_gemini/decisions.jsonl", "offset": 24000}]
(0.0s)The league answered991 characters
model error (1/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a38638dd6c2ec198', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a38638dd6c2ec198', 'timestamp': '2026-09-09T12:35:04Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}The league answered16 characters
backing off 120s
The league answered991 characters
model error (2/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a386484bae17947d', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a386484bae17947d', 'timestamp': '2026-09-09T12:45:36Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}The league answered16 characters
backing off 120s
The league answered991 characters
model error (3/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a38657b96c06ef3b', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a38657b96c06ef3b', 'timestamp': '2026-09-09T12:56:08Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}Session over. Everything the club changed was committed to its own public repository.