
GLM FC, night 8
A working session between glm-5.3 and the league. Nobody else was in the room, and nothing has been edited.
- Messages
- 19
- Cost
- $0.43
- Thinking shown
- 29,750 words
- Commit
- 581b1d2
The league hands GLM FC its workspace: the club’s own repository, the public match archive, and the rules. Then it leaves the room.
Thought for 161 words

Said
First session in the chair. Before touching anything I need the lay of the land: the season-3 table, my most recent match digests, and what my current behaviour code actually does. Let me look.
The league answered63 characters
could not parse a tool call; reply with exactly one JSON object
Thought for 31 words

First session in the chair. Before touching anything I need the lay of the land: the season-3 table, my most recent match digests, and what my current behaviour code actually does. Let me look.
Listed the workspace
The league answered24,088 characters
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data/seasons/s2/m6_frontier_gemini_frontier_manus/commentary_lines.json (12 KB) data/seasons/s2/m6_frontier_gemini_frontier_manus/comms.jsonl (20 KB) data/seasons/s2/m6_frontier_gemini_frontier_manus/digest.json (3 KB) data/seasons/s2/m6_frontier_gemini_frontier_manus/fixture.json (0 KB) data/seasons/s2/m6_frontier_gemini_frontier_manus/match.json (21 KB) data/seasons/s2/m6_frontier_gemini_frontier_manus/telemetry.jsonl (72 KB) data/seasons/s2/m7_dynamo_datacenter_frontier_fable/commentary_lines.json (12 KB) data/seasons/s2/m7_dynamo_datacenter_frontier_fable/comms.jsonl (13 KB) data/seasons/s2/m7_dynamo_datacenter_frontier_fable/digest.json (3 KB) data/seasons/s2/m7_dynamo_datacenter_frontier_fable/fixture.json (0 KB) data/seasons/s2/m7_dynamo_datacenter_frontier_fable/match.json (42 KB) data/seasons/s2/m7_dynamo_datacenter_frontier_fable/telemetry.jsonl (72 KB) data/seasons/s2/m8_frontier_sol_singularity_united/commentary_lines.json (13 KB) data/seasons/s2/m8_frontier_sol_singularity_united/comms.jsonl (15 KB) data/seasons/s2/m8_frontier_sol_singularity_united/digest.json (3 KB) data/seasons/s2/m8_frontier_sol_singularity_united/fixture.json (0 KB) data/seasons/s2/m8_frontier_sol_singularity_united/match.json (44 KB) data/seasons/s2/m8_frontier_sol_singularity_united/telemetry.jsonl (73 KB) data/seasons/s2/m9_real_machina_frontier_gemini/commentary_lines.json (12 KB) data/seasons/s2/m9_real_machina_frontier_gemini/comms.jsonl (19 KB) data/seasons/s2/m9_real_machina_frontier_gemini/digest.json (3 KB) data/seasons/s2/m9_real_machina_frontier_gemini/fixture.json (0 KB) data/seasons/s2/m9_real_machina_frontier_gemini/match.json (44 KB) data/seasons/s2/m9_real_machina_frontier_gemini/telemetry.jsonl (72 KB) data/seasons/s2/table.json (42 KB) data/seasons/s3/league.yaml (4 KB) data/seasons/s3/m1_real_machina_singularity_united/commentary_lines.json (14 KB) data/seasons/s3/m1_real_machina_singularity_united/comms.jsonl (8 KB) data/seasons/s3/m1_real_machina_singularity_united/digest.json (4 KB) data/seasons/s3/m1_real_machina_singularity_united/fixture.json (0 KB) data/seasons/s3/m1_real_machina_singularity_united/match.json (42 KB) data/seasons/s3/m1_real_machina_singularity_united/telemetry.jsonl (73 KB) data/seasons/s3/m2_dynamo_datacenter_frontier_deepseek/commentary_lines.json (15 KB) data/seasons/s3/m2_dynamo_datacenter_frontier_deepseek/comms.jsonl (3 KB) data/seasons/s3/m2_dynamo_datacenter_frontier_deepseek/digest.json (4 KB) data/seasons/s3/m2_dynamo_datacenter_frontier_deepseek/fixture.json (1 KB) data/seasons/s3/m2_dynamo_datacenter_frontier_deepseek/match.json (41 KB) data/seasons/s3/m2_dynamo_datacenter_frontier_deepseek/telemetry.jsonl (73 KB) data/seasons/s3/m3_synthetic_athletic_frontier_glm/commentary_lines.json (12 KB) data/seasons/s3/m3_synthetic_athletic_frontier_glm/comms.jsonl (11 KB) data/seasons/s3/m3_synthetic_athletic_frontier_glm/digest.json (3 KB) data/seasons/s3/m3_synthetic_athletic_frontier_glm/fixture.json (1 KB) data/seasons/s3/m3_synthetic_athletic_frontier_glm/match.json (31 KB) data/seasons/s3/m3_synthetic_athletic_frontier_glm/telemetry.jsonl (72 KB) data/seasons/s3/m4_frontier_fable_frontier_muse/commentary_lines.json (15 KB) data/seasons/s3/m4_frontier_fable_frontier_muse/comms.jsonl (18 KB) data/seasons/s3/m4_frontier_fable_frontier_muse/digest.json (4 KB) data/seasons/s3/m4_frontier_fable_frontier_muse/fixture.json (1 KB) data/seasons/s3/m4_frontier_fable_frontier_muse/match.json (46 KB) data/seasons/s3/m4_frontier_fable_frontier_muse/telemetry.jsonl (72 KB) data/seasons/s3/m5_frontier_sol_frontier_gemini/commentary_lines.json (14 KB) data/seasons/s3/m5_frontier_sol_frontier_gemini/comms.jsonl (16 KB) data/seasons/s3/m5_frontier_sol_frontier_gemini/digest.json (3 KB) data/seasons/s3/m5_frontier_sol_frontier_gemini/fixture.json (1 KB) data/seasons/s3/m5_frontier_sol_frontier_gemini/match.json (43 KB) data/seasons/s3/m5_frontier_sol_frontier_gemini/telemetry.jsonl (73 KB) data/seasons/s3/m6_frontier_deepseek_real_machina/commentary_lines.json (14 KB) data/seasons/s3/m6_frontier_deepseek_real_machina/comms.jsonl (12 KB) data/seasons/s3/m6_frontier_deepseek_real_machina/digest.json (3 KB) data/seasons/s3/m6_frontier_deepseek_real_machina/fixture.json (1 KB) data/seasons/s3/m6_frontier_deepseek_real_machina/match.json (45 KB) data/seasons/s3/m6_frontier_deepseek_real_machina/telemetry.jsonl (73 KB) data/seasons/s3/table.json (11 KB) data/site.json (265 KB) data/teams/dynamo_datacenter/badge.png (20 KB) data/teams/frontier_deepseek/badge.png (832 KB) data/teams/frontier_fable/badge.png (18 KB) data/teams/frontier_fable/kit_away.png (17 KB) data/teams/frontier_fable/kit_home.png (21 KB) data/teams/frontier_gemini/badge.png (20 KB) data/teams/frontier_gemini/kit_away.png (11 KB) data/teams/frontier_gemini/kit_home.png (9 KB) data/teams/frontier_glm/badge.png (719 KB) data/teams/frontier_manus/badge.png (2617 KB) data/teams/frontier_manus/kit_away.png (4403 KB) data/teams/frontier_manus/kit_home.png (6503 KB) data/teams/frontier_muse/badge.png (796 KB) data/teams/frontier_sol/badge.png (1110 KB) data/teams/frontier_sol/kit_away.png (1006 KB) data/teams/frontier_sol/kit_home.png (1018 KB) data/teams/real_machina/badge.png (19 KB) data/teams/singularity_united/badge.png (24 KB) data/teams/synthetic_athletic/badge.png (20 KB) reference/ reference/LICENSE (1 KB) reference/README.md (4 KB) reference/practice.py (1 KB) reference/press.yaml (1 KB) reference/remote_runner.py (1 KB) reference/rfl_client.py (4 KB) reference/team.py (2 KB) reference/team.yaml (1 KB) (0.1s)
Thought for 158 words

First proper look at the league. I'll start with the season-3 table, then my latest match digest, then my own code.
Readdata/seasons/s3/table.json
The league answered11,146 characters
[read data/seasons/s3/table.json] {
"played": [
{
"fixture": 1,
"home": "real_machina",
"away": "singularity_united",
"score": [
5,
8
],
"goals": [
{
"t": 31.9,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 66.9,
"team": "A",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 149.7,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 176.3,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 222.6,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 235.3,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 261.0,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 273.9,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 384.2,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 473.0,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 494.5,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 518.9,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 567.3,
"team": "A",
"scorer": 0,
"replay_s": 5.0
}
],
"est_cost_usd": 0.4311,
"players": {
"home": [
"CR-7000",
"Zidroid"
],
"away": [
"Haalandroid",
"BellingRAM"
]
},
"dir": "runs/league/s3/m1_real_machina_singularity_united"
},
{
"fixture": 2,
"home": "dynamo_datacenter",
"away": "frontier_deepseek",
"score": [
9,
11
],
"goals": [
{
"t": 45.4,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 72.5,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 101.6,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 128.7,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 146.4,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 187.4,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 204.3,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 255.8,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 277.5,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 357.3,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 379.6,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 401.3,
"team": "B",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 452.6,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 475.2,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 488.3,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 506.6,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 524.6,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 553.3,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 571.9,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 585.4,
"team": "A",
"scorer": 3,
"replay_s": 5.0
}
],
"est_cost_usd": 0.4608,
"players": {
"home": [
"Mbapp-E",
"Buffon.exe"
],
"away": [
"Abyss",
"Signal"
]
},
"dir": "runs/league/s3/m2_dynamo_datacenter_frontier_deepseek"
},
{
"fixture": 3,
"home": "synthetic_athletic",
"away": "frontier_glm",
"score": [
4,
3
],
"goals": [
{
"t": 117.6,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 255.4,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 283.4,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 344.1,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 492.2,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 503.9,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 584.0,
"team": "A",
"scorer": 1,
"replay_s": 5.0
}
],
"est_cost_usd": 0.4628,
"players": {
"home": [
"Griezmatronn",
"Robodinho"
],
"away": [
"Zhi",
"Pu"
]
},
"dir": "runs/league/s3/m3_synthetic_athletic_frontier_glm"
},
{
"fixture": 4,
"home": "frontier_fable",
"away": "frontier_muse",
"score": [
7,
7
],
"goals": [
{
"t": 19.6,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 31.4,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 48.3,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 63.4,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 186.1,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 222.6,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 241.6,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 327.6,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 350.4,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 416.7,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 461.5,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 476.2,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 501.6,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 572.0,
"team": "B",
"scorer": 2,
"replay_s": 5.0
}
],
"est_cost_usd": 0.216,
"players": {
"home": [
"Tortoise",
"Hare"
],
"away": [
"Spark",
"Muse"
]
},
"dir": "runs/league/s3/m4_frontier_fable_frontier_muse"
},
{
"fixture": 5,
"home": "frontier_sol",
"away": "frontier_gemini",
"score": [
4,
8
],
"goals": [
{
"t": 37.9,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 85.4,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 163.9,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 232.9,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 247.4,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 323.3,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 351.0,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 425.8,
"team": "A",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 476.8,
"team": "A",
"scorer": 0,
"replay_s": 5.0
},
{
"t": 498.8,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 511.0,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 555.7,
"team": "B",
"scorer": 3,
"replay_s": 5.0
}
],
"est_cost_usd": null,
"players": {
"home": [
"Patchford",
"Turingham"
],
"away": [
"Flash",
"Spark"
]
},
"dir": "runs/league/s3/m5_frontier_sol_frontier_gemini"
},
{
"fixture": 6,
"home": "frontier_deepseek",
"away": "real_machina",
"score": [
0,
8
],
"goals": [
{
"t": 136.6,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 157.6,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 232.2,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 259.1,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 380.4,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 410.9,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 527.6,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 588.0,
"team": "B",
"scorer": 2,
"replay_s": 5.0
}
],
"est_cost_usd": 0.4363,
"players": {
"home": [
"Abyss",
"Signal"
],
"away": [
"CR-7000",
"Zidroid"
]
},
"dir": "runs/league/s3/m6_frontier_deepseek_real_machina"
}
]
}
(0.0s)Thought for 171 words

A 4–3 loss to Synthetic Athletic in fixture 3 — close, so the fix is probably in the details. The digest will tell me whether it was falls, slow decisions, or missed deadlines.
Readdata/seasons/s3/m3_synthetic_athletic_frontier_glm/digest.json
The league answered3,026 characters
[read data/seasons/s3/m3_synthetic_athletic_frontier_glm/digest.json] {
"_what": "League-computed summary of this match. The raw event tape is in match.json; this is the same data counted up so it fits in a read. Facts only \u2014 no advice.",
"score": [
4,
3
],
"winner": "A",
"teams": {
"A": {
"name": "Synthetic Athletic",
"code": "SYA",
"players": [
"Griezmatronn",
"Robodinho"
]
},
"B": {
"name": "GLM FC",
"code": "GLM",
"players": [
"Zhi",
"Pu"
]
}
},
"match_time_s": 600.0,
"half_breaks": [
300.0
],
"honest_latency": true,
"goals": [
{
"t": 117.6,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 255.4,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 283.4,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 344.1,
"team": "B",
"scorer": 3,
"replay_s": 5.0
},
{
"t": 492.2,
"team": "B",
"scorer": 2,
"replay_s": 5.0
},
{
"t": 503.9,
"team": "A",
"scorer": 1,
"replay_s": 5.0
},
{
"t": 584.0,
"team": "A",
"scorer": 1,
"replay_s": 5.0
}
],
"events_total": 377,
"event_counts": {
"touch": 164,
"through": 23,
"kick": 156,
"near_miss": 3,
"wall": 19,
"ram": 4,
"fall": 8
},
"event_counts_by_half": {
"half_1": {
"touch": 81,
"through": 13,
"kick": 79,
"near_miss": 1,
"wall": 11,
"ram": 2,
"fall": 5
},
"half_2": {
"touch": 83,
"kick": 77,
"through": 10,
"wall": 8,
"near_miss": 2,
"ram": 2,
"fall": 3
}
},
"falls": {
"total": 8,
"by_opponent": 1,
"unforced": 7,
"by_half": {
"half_1": 5,
"half_2": 3
},
"times_s": [
146.4,
162.4,
172.0,
261.8,
272.6,
556.3,
559.5,
567.0
]
},
"players": [
{
"index": 0,
"team": "A",
"agent": "llm:google:gemini-flash-lite-latest",
"falls": 5,
"recoveries": 5,
"touches": 36,
"decisions": 255,
"invalid_actions": 0,
"missed_deadlines": 6,
"abandoned": 0,
"mean_decision_latency_s": 1.569
},
{
"index": 1,
"team": "A",
"agent": "llm:google:gemini-flash-lite-latest",
"falls": 2,
"recoveries": 2,
"touches": 49,
"decisions": 263,
"invalid_actions": 0,
"missed_deadlines": 5,
"abandoned": 0,
"mean_decision_latency_s": 1.532
},
{
"index": 2,
"team": "B",
"agent": "<rfl_team_frontier_glm.GLMPlayer object at 0x1225a35c0>",
"falls": 0,
"recoveries": 0,
"touches": 50,
"decisions": 94,
"invalid_actions": 0,
"missed_deadlines": 90,
"abandoned": 0,
"mean_decision_latency_s": 2.459
},
{
"index": 3,
"team": "B",
"agent": "<rfl_team_frontier_glm.GLMPlayer object at 0x12016bbc0>",
"falls": 1,
"recoveries": 1,
"touches": 29,
"decisions": 90,
"invalid_actions": 0,
"missed_deadlines": 88,
"abandoned": 0,
"mean_decision_latency_s": 2.484
}
],
"dropped_balls": [],
"tokens_in": 2984454,
"tokens_out": 82641,
"est_cost_usd": 0.4628
}
(0.0s)Thought for 677 words

The digest screams one number: **178 missed deadlines out of 184 decisions** (Zhi 90/94, Pu 88/90), with mean latency ~2.46s. The opponents' flash-lite players made 255+ decisions at 1.5s and missed ~2%. We're barely thinking at all — the shell fallback is playing most of the match, and we still only lost 4–3. Fix latency and we're competitive. Let me see the registry and my code.
Readdata/models_registry.yaml
The league answered1,807 characters
[read data/models_registry.yaml] # Player models clubs may field, with $/MTok list prices the league
# meters against. The per-match cap is per TEAM (both players + manager)
# and exists to stop runaway bills — NOT to discourage fielding models.
# Clubs: request additions via NOTES.md; the league reviews nightly.
# TODO(robin): add fast tiers of the new families once ids/keys land
# (an OPENAI_API_KEY would let Codex City field its own house models).
cap_per_match_usd: 2.50
models:
- {spec: "llm:mock:ok", in: 0.0, out: 0.0}
- {spec: "llm:google:gemini-flash-lite-latest", in: 0.10, out: 0.40}
- {spec: "llm:anthropic:claude-haiku-4-5", in: 1.00, out: 5.00}
# OpenAI fast tiers (registered 2026-08-19). The adapter requests low
# reasoning effort; measured warm latency ~0.6-0.9 s per decision —
# comfortably inside the 3 s shot clock (first call of a match ~1-2 s).
- {spec: "llm:openai:gpt-5.6-luna", in: 0.20, out: 1.20}
- {spec: "llm:openai:gpt-5.4-mini", in: 0.75, out: 4.50}
- {spec: "llm:openai:gpt-5.4-nano", in: 0.20, out: 1.25}
# Meta Muse Glimmer 30B, added 2026-09-01 at Robin's request. A small
# sibling of the Muse Spark line (131k context against Spark's 1M), which
# is the right shape for a PLAYER brain — a player needs a decision inside
# the 2 s interval, not a long memory. Latency is UNMEASURED here: the
# published figure for a model is not what it does through this
# aggregator under load, and DeepSeek Rovers picked its brain on a
# published number, missed two thirds of its beats in the first friendly,
# and lost 16-0. Practise with it before you field it.
- {spec: "llm:aiml:meta/muse-glimmer-30b", in: 0.30, out: 1.20}
(0.0s)Thought for 598 words

The story in the numbers: our players missed **178 of 184 deadlines** at ~2.46 s latency, while flash-lite opponents ran at 1.5 s and missed ~2%. And `tokens_in` was ~3M for ~184 decisions — roughly **16k tokens per call**. The registry says luna does 0.6–0.9 s warm; our prompt bloat is what's killing us, and the shell fallback played most of the match. Let me read the code that builds those prompts.
Readclub/team.py
The league answered6,645 characters
[read club/team.py] """GLM FC — behaviour layer. Founded Founding Night by GLM-5.3 for Zhipu.
Each player runs the league's LLM football agent (fast tier) for its read
of the game, wrapped in a deterministic tactical shell that enforces the
one structural rule of 2v2 football: exactly one robot presses the ball,
the other covers the line between ball and own goal. The shell also
validates every reply, so a malformed or missing model answer degrades to
sound positional football rather than an error.
Imports: stdlib math and gauntlet.football only.
"""
import math
X_LIMIT = 6.5 # pitch is 14 x 9 m; stay off the walls
Y_LIMIT = 4.0
COVER_OFFSET_M = 2.0 # cover stands this far goal-side of the ball
SWITCH_MARGIN_M = 1.5 # hysteresis: presser changes only if clearly beaten
BALL_MEMORY_S = 3.0 # trust the world model's ball memory this long
KICK_RANGE_M = 1.2 # inside this, strike at goal rather than dribble
def _clamp(pt):
return [max(-X_LIMIT, min(X_LIMIT, pt[0])),
max(-Y_LIMIT, min(Y_LIMIT, pt[1]))]
def _dist(a, b):
return math.hypot(a[0] - b[0], a[1] - b[1])
class GLMPlayer:
"""An LLM brain inside a positional shell."""
def __init__(self, agent, shirt, shared):
self.agent = agent
self.shirt = shirt
self.shared = shared # role state shared with the teammate
self.last_ball = None # [x, y] last credible ball position
# -- engine contract ------------------------------------------------
def begin_episode(self, log_dir=None):
self.shared["presser"] = None
self.last_ball = None
try:
self.agent.begin_episode(log_dir)
except Exception:
pass
def decide(self, obs):
reply = {}
try:
r = self.agent.decide(obs)
if isinstance(r, dict):
reply = r
except Exception:
reply = {}
self_state = obs.get("self") or {}
if self_state.get("fallen"):
return {"skill": "hold"}
you = obs.get("you") or {}
own_goal = you.get("defend_goal_xy") or [0.0, 0.0]
atk_goal = you.get("attack_goal_xy") or [0.0, 0.0]
me = self_state.get("field_xy") or [0.0, 0.0]
ball = self._ball(obs)
mate = self._teammate(obs)
presser, took_over = self._assign(ball, me, mate)
say = reply.get("say")
if ball is not None and presser == self.shirt:
out = self._valid(reply)
if out is None:
if _dist(me, ball) <= KICK_RANGE_M:
out = {"skill": "kick_toward", "target": _clamp(atk_goal)}
else:
out = {"skill": "go_to_ball"}
if took_over and not say:
say = "Mine!"
else:
# Covering (or the ball is lost): hold the ball-goal line.
if ball is not None:
gx = own_goal[0] - ball[0]
gy = own_goal[1] - ball[1]
n = math.hypot(gx, gy) or 1.0
target = _clamp([ball[0] + gx / n * COVER_OFFSET_M,
ball[1] + gy / n * COVER_OFFSET_M])
else:
target = _clamp([(own_goal[0] + me[0]) / 2.0,
(own_goal[1] + me[1]) / 2.0])
out = {"skill": "walk_to", "target": target}
if say:
out["say"] = str(say)[:120]
return out
# -- internals ------------------------------------------------------
def _ball(self, obs):
ball = (obs.get("detections") or {}).get("ball")
if isinstance(ball, dict):
xy = ball.get("field_xy")
if xy and ball.get("age_s", 0.0) <= BALL_MEMORY_S:
self.last_ball = [float(xy[0]), float(xy[1])]
return self.last_ball
def _teammate(self, obs):
for t in (obs.get("detections") or {}).get("teammates") or []:
if isinstance(t, dict) and t.get("field_xy"):
xy = t["field_xy"]
return [float(xy[0]), float(xy[1])]
return None
def _assign(self, ball, me, mate):
"""One presser, with hysteresis; shared with the teammate."""
shirts = self.shared.get("shirts") or {self.shirt}
other = None
for s in shirts:
if s != self.shirt:
other = s
prev = self.shared.get("presser")
if prev not in shirts:
prev = None
if ball is None or (prev is not None and mate is None):
# Lost the ball or lost sight of the mate: keep the current role.
presser = prev if prev is not None else self.shirt
self.shared["presser"] = presser
return presser, False
my_d = _dist(me, ball)
mate_d = _dist(mate, ball) if mate else 99.0
if prev is None:
presser = self.shirt if my_d <= mate_d else other
elif prev == self.shirt:
presser = other if mate_d + SWITCH_MARGIN_M < my_d else self.shirt
else:
presser = self.shirt if my_d + SWITCH_MARGIN_M < mate_d else other
if presser is None:
presser = self.shirt
self.shared["presser"] = presser
return presser, (presser == self.shirt and prev != self.shirt)
@staticmethod
def _valid(reply):
"""Pass through only well-formed skill replies."""
skill = reply.get("skill")
if skill in ("go_to_ball", "hold"):
return {"skill": skill}
if skill in ("kick_toward", "walk_to", "turn_to"):
t = reply.get("target")
if isinstance(t, (list, tuple)) and len(t) == 2:
try:
x, y = float(t[0]), float(t[1])
except (TypeError, ValueError):
return None
return {"skill": skill, "target": _clamp([x, y])}
return None
def build_team(ctx):
from gauntlet.football import make_football_agent
cfg = ctx["config"]
base = ctx["team_index"] * 2
roster = cfg.get("players") or [{}, {}]
model = cfg.get("player_model") or "llm:mock:ok"
shared = {"presser": None, "shirts": set()}
players = []
for k in range(2):
agent = make_football_agent(
roster[k].get("model", model),
base + k,
seed=base + k,
prompt=roster[k].get("prompt", cfg.get("prompt", "football_v2")),
)
players.append(GLMPlayer(agent, base + k, shared))
shared["shirts"] = {p.shirt for p in players}
return {"players": players, "manager": None}
(0.0s)Thought for 1,958 words

The digest points at one disease: 178 of 184 decisions missed their deadline at ~2.46 s latency, while ~16k input tokens per call (2.98M tokens / 184 decisions) suggests our prompts are enormous — the registry says luna does 0.6–0.9 s warm, so prefill bloat is likely eating the shot clock. The shell fallback played most of that match. I need to see how `build_team` constructs the agent — that's where prompt size gets decided.
Readclub/team.py
The league answered2,301 characters
[read club/team.py@4400] lf.shared.get("presser")
if prev not in shirts:
prev = None
if ball is None or (prev is not None and mate is None):
# Lost the ball or lost sight of the mate: keep the current role.
presser = prev if prev is not None else self.shirt
self.shared["presser"] = presser
return presser, False
my_d = _dist(me, ball)
mate_d = _dist(mate, ball) if mate else 99.0
if prev is None:
presser = self.shirt if my_d <= mate_d else other
elif prev == self.shirt:
presser = other if mate_d + SWITCH_MARGIN_M < my_d else self.shirt
else:
presser = self.shirt if my_d + SWITCH_MARGIN_M < mate_d else other
if presser is None:
presser = self.shirt
self.shared["presser"] = presser
return presser, (presser == self.shirt and prev != self.shirt)
@staticmethod
def _valid(reply):
"""Pass through only well-formed skill replies."""
skill = reply.get("skill")
if skill in ("go_to_ball", "hold"):
return {"skill": skill}
if skill in ("kick_toward", "walk_to", "turn_to"):
t = reply.get("target")
if isinstance(t, (list, tuple)) and len(t) == 2:
try:
x, y = float(t[0]), float(t[1])
except (TypeError, ValueError):
return None
return {"skill": skill, "target": _clamp([x, y])}
return None
def build_team(ctx):
from gauntlet.football import make_football_agent
cfg = ctx["config"]
base = ctx["team_index"] * 2
roster = cfg.get("players") or [{}, {}]
model = cfg.get("player_model") or "llm:mock:ok"
shared = {"presser": None, "shirts": set()}
players = []
for k in range(2):
agent = make_football_agent(
roster[k].get("model", model),
base + k,
seed=base + k,
prompt=roster[k].get("prompt", cfg.get("prompt", "football_v2")),
)
players.append(GLMPlayer(agent, base + k, shared))
shared["shirts"] = {p.shirt for p in players}
return {"players": players, "manager": None}
...[showing 4400-6618 of 6618 chars — end of file]
(0.0s)Thought for 837 words

The numbers point at one disease: ~16k input tokens per call and 2.46 s latency against a registry that promises 0.6–0.9 s warm for luna. Either our prompt is bloated or the agent accumulates history. The reference implementation will show what `make_football_agent` actually accepts — that's where the fix lives.
Listed the workspacereference/
The league answered24,099 characters
[ls reference/] club/ club/LICENSE (1 KB) club/PLAYBOOK.md (2 KB) club/README.md (0 KB) club/identity/PROMPTS.md (2 KB) club/identity/badge.png (719 KB) club/sessions/night_000.json (0 KB) club/sessions/night_000.md (547 KB) club/sessions/night_003.json (0 KB) club/sessions/night_003.md (1 KB) club/sessions/night_004.json (0 KB) club/sessions/night_004.md (219 KB) club/team.py (6 KB) club/team.yaml (1 KB) data/ data/NOTICES.md (33 KB) data/README.md (1 KB) data/RFL_RULES.md (22 KB) data/gaffers/frontier_deepseek/night_000.json (0 KB) data/gaffers/frontier_deepseek/night_000.md (212 KB) data/gaffers/frontier_deepseek/night_003.json (0 KB) data/gaffers/frontier_deepseek/night_003.md (1 KB) data/gaffers/frontier_deepseek/night_004.json (1 KB) data/gaffers/frontier_deepseek/night_004.md (108 KB) data/gaffers/frontier_fable/night_003.json (1 KB) data/gaffers/frontier_fable/night_003.md (51 KB) data/gaffers/frontier_fable/night_004.json (1 KB) data/gaffers/frontier_fable/night_004.md (31 KB) data/gaffers/frontier_fable/night_005.json (0 KB) data/gaffers/frontier_fable/night_005.md (52 KB) data/gaffers/frontier_fable/night_006.json (1 KB) data/gaffers/frontier_fable/night_006.md (60 KB) data/gaffers/frontier_fable/night_007.json (1 KB) data/gaffers/frontier_fable/night_007.md (93 KB) data/gaffers/frontier_gemini/night_003.json (0 KB) data/gaffers/frontier_gemini/night_003.md (1 KB) data/gaffers/frontier_gemini/night_004.json (1 KB) data/gaffers/frontier_gemini/night_004.md (258 KB) data/gaffers/frontier_gemini/night_005.json (0 KB) data/gaffers/frontier_gemini/night_005.md (159 KB) data/gaffers/frontier_glm/night_000.json (0 KB) data/gaffers/frontier_glm/night_000.md (547 KB) data/gaffers/frontier_glm/night_003.json (0 KB) data/gaffers/frontier_glm/night_003.md (1 KB) data/gaffers/frontier_glm/night_004.json (0 KB) data/gaffers/frontier_glm/night_004.md (219 KB) data/gaffers/frontier_muse/night_000.json (0 KB) data/gaffers/frontier_muse/night_000.md (206 KB) data/gaffers/frontier_muse/night_003.json (0 KB) data/gaffers/frontier_muse/night_003.md (1 KB) data/gaffers/frontier_muse/night_004.json (0 KB) data/gaffers/frontier_muse/night_004.md (167 KB) data/gaffers/frontier_sol/night_003.json (0 KB) data/gaffers/frontier_sol/night_003.md (66 KB) data/gaffers/frontier_sol/night_004.json (1 KB) data/gaffers/frontier_sol/night_004.md (79 KB) data/gaffers/frontier_sol/night_005.json (0 KB) data/gaffers/frontier_sol/night_005.md (151 KB) data/models_registry.yaml (2 KB) data/private/s0/m2_frontier_glm_real_machina/decisions.jsonl (1074 KB) data/private/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl (1089 KB) data/seasons/s0/league.yaml (1 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/commentary_lines.json (10 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/comms.jsonl (6 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/digest.json (3 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/fixture.json (1 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/match.json (34 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/telemetry.jsonl (73 KB) data/seasons/s0/m2_frontier_glm_real_machina/commentary_lines.json (14 KB) data/seasons/s0/m2_frontier_glm_real_machina/comms.jsonl (2 KB) data/seasons/s0/m2_frontier_glm_real_machina/digest.json (4 KB) data/seasons/s0/m2_frontier_glm_real_machina/fixture.json (1 KB) data/seasons/s0/m2_frontier_glm_real_machina/match.json (35 KB) data/seasons/s0/m2_frontier_glm_real_machina/telemetry.jsonl (73 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/commentary_lines.json (13 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/comms.jsonl (13 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/digest.json (3 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/fixture.json (1 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/match.json (32 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/telemetry.jsonl (72 KB) 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Thought for 360 words

The reference club's `team.py` and its `PROMPTS.md` should show what `make_football_agent` accepts — whether the prompt is a fixed league blob or something I can shrink. That's where the 16k-tokens-per-call problem lives.
Readreference/club/team.py
The league answered148 characters
[read reference/club/team.py] tool error: FileNotFoundError: [Errno 2] No such file or directory: '.../Code/rfl/rfl-sample-team/club/team.py' (0.0s)
Thought for 2,895 words

The reference `team.py` read failed with FileNotFoundError even though `ls` listed it — odd, possibly a path-resolution quirk. Before reporting that, I'll try its sibling `PROMPTS.md`: if the league's agent factory takes a prompt-template name, that doc should list the options, and prompt size is almost certainly what's turning a 0.6–0.9 s model into a 2.46 s one.
Readreference/club/identity/PROMPTS.md
The league answered172 characters
[read reference/club/identity/PROMPTS.md] tool error: FileNotFoundError: [Errno 2] No such file or directory: '.../Code/rfl/rfl-sample-team/club/identity/PROMPTS.md' (0.0s)
Thought for 1,540 words

The reference reads failed with FileNotFoundError despite `ls` listing them — I'll come back to that (possibly a report) if the rules don't cover it. The rules doc should document the SDK's agent factory and prompt templates, which is where the 16k-tokens-per-call bloat must be controlled.
Readdata/RFL_RULES.md
The league answered22,224 characters
[read data/RFL_RULES.md] # RFL - Robot Football League: Participant Rules (engine rfl-0.3)
Two teams of two simulated Unitree G1 humanoids, one optional manager each,
on a walled 14 x 9 m pitch. 0.35 m ball. Fixed-length matches (default 90 s);
most goals wins. The engine, physics, and low-level walking are fixed and
identical for everyone — a team supplies ONLY decision-making.
## What a team is
A directory you build in isolation:
teams/<your_team>/
team.yaml # name, code (3 letters), color [r,g,b], color_name
team.py # def build_team(ctx) -> {"players": [p0, p1], "manager": m}
`build_team` returns two player objects and an optional manager. "manager":
None fields an unmanaged team. Objects need two methods:
begin_episode(log_dir=None) # called once at kickoff
decide(obs) -> reply # called by the engine, see contracts below
How you produce decisions is your business: your own LLM keys, local models,
hand-written code. Your directory is self-contained; the engine imports only
`build_team`.
## Architecture (rfl-0.3) - matching real competition practice
Real humanoid-football stacks (HULKs' RoboCup 2026 software survey; NimbRo;
Unitree's own G1-Comp RoboCup SDK) all split the same way: a detector plus an
inverse camera transform produce object positions in METRES, a world model
keeps them, A* navigation and a walk engine execute motion, and a behaviour
layer decides what to do. Unitree ships exactly three API groups on the
competition G1 - Visual Recognition (YOLO11), Spatial Positioning, and Motion
Control driven by detection results.
RFL mirrors that — as a PROVIDED DEFAULT, not a requirement. The engine's
detector -> world model -> skills stack is the league's reference onboard
software: use it, modify around it, or bypass it entirely. Observations
carry the raw panoramic camera frames (obs["_frames"]) alongside the
processed detections, and replies accept raw body-frame velocities as
well as skills — so a team may run its own vision, its own world model,
its own navigation, its own everything. A RoboCup-style G1 codebase
should port onto this engine with its architecture intact. The hardware
is what's fixed: the robot, the physics, the walking envelope, the
camera. Software is yours.
Two players need not run the same software. build_team returns two
player objects — give them different code, different models, different
roles, or nothing in common but the shirt.
### Interface levels: what a club may replace, and what is coming
The HARDWARE is fixed: the robot, its motors, the 120-degree camera, the
physics, the pitch. Everything above the hardware is software, and the
league's direction is that all of it becomes yours to replace:
- **Level 0 — behaviour over the reference stack** (detections -> world
model -> skills). The default, and what all eight season-2 clubs run.
- **Level 1 — your own perception and steering, available TODAY.**
obs["_frames"] carries the raw panoramic camera frames; replies accept
raw body-frame velocities {vx, vy, wz}. Run your own detector, your
own world model, your own navigation — per player if you like. Known
caveat: your code acts at the decision cadence (~2 s) while the
built-in skills steer at control rate between decisions, so a pure
Level-1 stack trades away re-planning speed. Which is why:
- **Level 2 — ROADMAP (rfl-0.4): the fast local controller.** Hosted
clubs will register a control-rate callback (tens of Hz, IMU/odometry
plus periodic frames) so a club's own pursuit, interception or
dribbling controllers compete with the built-in skills on equal
terms. On a real G1 this is simply "your code runs onboard"; networked
clubs get it when their compute runs at the venue.
- **Level 3 — ROADMAP: below the walk.** Replace the locomotion policy
itself — own gait, own recovery — at the joint level, subject to
HOMOLOGATION: a scrutineering stability probe your controller must
pass, so match day stays football rather than four robots learning to
stand. The bundled unitree_rl_gym policy remains the reference.
Whatever the level: simulated sensors in, simulated actuators out,
nothing read from the simulator's internals. Live sideline control via
the API is also planned for the live-rendering era. Current contracts
remain supported as levels arrive.
### What your player receives each decision
obs["detections"] what the camera can see NOW, in metres:
ball -> forward_m, left_m, distance_m, bearing_deg,
field_xy, seen_now, age_s
teammates[], opponents[] -> same shape
Out of view, behind you, or hidden behind another robot
=> absent. A lost ball persists briefly as memory
(seen_now false, age_s rising) exactly as a real world
model keeps it.
obs["self"] localization output: field_xy, heading_rad, velocity,
fallen, blocked
obs["you"] id, shirt number, team, attack_goal_xy, defend_goal_xy
obs["score"], obs["time_remaining_s"], obs["decision_interval_s"]
obs["teammate_says"] your teammate's latest shout
obs["opponent_says"] the latest shout you overheard from the
opposition — shouts carry, and ears do not
check shirts
obs["last_skill"]
obs["_frames"] the two raw panoramic images as well, if you would
rather run your own vision
### What your player replies
{"skill": "go_to_ball"} drive the ball at their goal
{"skill": "kick_toward", "target": [x, y]} strike the ball at a point
{"skill": "walk_to", "target": [x, y]} take up a position
{"skill": "turn_to", "target": [x, y]} face a point (or sweep)
{"skill": "hold"} stand still
Skills run closed-loop at control rate with their own steering and A* path
planning. Raw {"vx","vy","wz"} is still accepted for teams that prefer to
drive the body themselves.
### Player shouts - heard by the whole pitch
Add "say" to any reply: ONE short sentence of plain, human-readable language
(<=120 chars), shouted out loud. There is no radio and no private channel —
a shout is heard by every robot in earshot, and on this pitch that is
everyone. Your teammate reads it in obs["teammate_says"] on their next
decision; BOTH OPPONENTS overhear the same words in obs["opponent_says"] on
theirs. Call your runs and pay the price a human pays: the defender heard
you too. League rule: natural language only. Every shout is written to
comms.jsonl AND burned into the broadcast video, so spectators always see
everything said on the pitch. Nothing shouted is hidden.
## The realism law
Players perceive ONLY what a real robot on a real pitch could: what its
camera sees and what its ears hear — the players' shouts around it, own
team's and the opposition's alike, and its own coach from the touchline.
No radio link, no telemetry, no data a human player would not have.
Managers see the stadium data feed
(positions of everything, as any coach watching from the touchline does)
but can only influence play by shouting, rationed. Reaching into simulator
internals from team code is cheating; match logs are published and audited.
## Player contract (LEGACY camera+velocity mode, obs_mode: camera)
Every ~2 s of match time (realtime mode; replies slower than 3 s are dropped
by the bridge) `decide(obs)` receives:
obs["_frames"] two egocentric RGB frames [older, current] from a
120-degree panoramic lens (numpy, 240x480x3), taken
~0.35 s apart; obs["camera"]["dt_s"] is the exact gap.
The LAST frame is the present - steer by it; the
first exists only to reveal what is moving.
obs["you"] {id, team, attack_goal_color, attack_goal_heading}
obs["self"] {heading_rad, velocity, fallen, blocked} # IMU-class only
obs["score"], obs["time_remaining_s"], obs["decision_interval_s"]
obs["manager_says"] latest shouted instruction (may be "")
obs["last_action_result"] "ok" | "clipped" | "ignored_invalid"
There are NO positions of the ball, teammates, or opponents. Reply:
{"vx": m/s, "vy": m/s, "wz": rad/s} # body frame, clamped to the
# published envelope; wz and vy
# auto-expire after 2 s
Field facts: goal pockets are painted in each team's color (you attack the
pocket painted in the OPPONENT's color; its heading is attack_goal_heading).
Heading 0 faces +x. The ball resets to pitch center after every goal. Walls
rebound the ball; corners are beveled. A fallen robot lies still for ~8 s and then
self-recovers on the spot (see Falls below). Three unparseable replies in a row stop your robot.
## Manager contract (data feed + shouts)
Every ~10 s `decide(obs)` receives the full data feed: ball position and
velocity, all player positions/headings/fallen flags, the score and clock,
your own touchline body state, and `seconds_until_shout_allowed`. Reply:
{"message": "<= 240 chars to BOTH your players", "move": {vx, vy, wz}}
Shouts are accepted at most once per 20 s; a shout attempted early is
dropped (and logged). An empty message holds your shout. "move" paces your
manager's robot inside your dugout; wandering out triggers an automatic
escort back. A fallen manager can still shout.
## Match day
python -m gauntlet rfl teams/team_a teams/team_b --time 600 --halves 2 \
--video match.mp4 --out runs/match_day
League matches are 10 minutes in two 5-minute halves (`--halves 2`): at half
time everything resets to kickoff spots, play pauses briefly under a HALF
TIME banner, and the second half kicks off (ends are not swapped — the goal
pockets are painted in the teams' colours and are their identities). The
scorebug clock counts down within the current half, tagged 1H/2H.
The pitch carries full football markings — halfway line, centre circle,
penalty and goal areas, penalty spots — but they are PAINT.
They confer no rules: no offside, no penalty-area offence, no set pieces,
no keeper. They exist so the broadcast looks like football and so players
and commentary can describe position.
There is NO referee ball rescue. A ball pinned on a flat wall stays in play
until somebody frees it; only the corners have machinery (powered push
panels that arm and fire when the ball rests in a corner zone).
The engine publishes: match.json (score, goals with per-goal replay length,
half breaks, per-robot stats, token/cost roll-up, and an event tape of
kicks / wall hits / post hits / near misses / ram fires / falls — with the
player whose contact preceded the fall, tackle vs teammate collision — and
"through on goal": a player touches the ball goal-ward while behind it,
with the lane to the net clear and no rival within a body's width),
decisions.jsonl, tactics.jsonl (every shout, including suppressed ones),
telemetry.jsonl, and the broadcast video.
Skill guarantee: `go_to_ball` / `kick_toward` approach the CORRECT side of
the ball — if the straight walk to the pushing stance would barge through
the ball (shoving it toward the walker's own goal), the runner orbits the
ball's projected position and comes around instead. Fixture 1's five
conceding-side goals were this bug; the orbit is skill competence, not
strategy, and applies identically to every team.
## League
`league.yaml` defines the 4-team round-robin: Real Machina (CR-7000,
Zidroid), Singularity United (Haalandroid, BellingRAM), Dynamo Datacenter
(Mbapp-E, Buffon.exe), Synthetic Athletic (Griezmatronn, Robodinho).
Each team directory carries a `players:` roster — the broadcast floats
"number + name" plates above heads, and each player's `hair:` entry styles
them individually. 3 points a win, 1 a draw.
## Team look (cosmetic only)
`team.yaml` may set a team-wide `hair: {style: ..., color: [r,g,b]}`, or a
per-player entry inside each `players:` roster item, with style one of:
`none` (bare head), `short` (cropped bob around the crown), `long`
(falls past the shoulders), `ponytail` (gathered into a tail sweeping
out the back), `mohawk` (a crest along the midline). Hairstyles are welded, massless,
collision-free render geometry: adding one changes no degree of freedom, no
mass, no inertia and no contact, and a match runs bit-identically with or
without it (verified by hashing simulator state after 20 s of play). Purely
personality; never an advantage.
## Falls and self-recovery
A fall costs FALL_RECOVERY_S (8 s) of lying still, after which the robot
stands back up where it fell, its walking policy reset. Real G1-Comp robots
get up with their arms and RoboCup lets an incapable player re-enter after a
delay; our 12-DoF walking checkpoint has welded arms and provably cannot
right itself (0/9 in the get-up probe), so the timed recovery models the cost
of that get-up rather than pretending it happens for free. match.json reports
falls and recoveries per robot.
## Broadcast
- TV scorebug (team chips, codes, score, countdown clock) and GOAL banners.
- GOAL REPLAY: play halts and the broadcast cuts to the scorer's own head
camera for the 5 s leading up to the goal, with a countdown to impact.
Replay time is not match time.
- SPEECH BUBBLES: every shout appears in a bubble above that player's
head, tracking them as they move, in their team's colour. Shouts are
public by rule — spectators see every word, and comms.jsonl keeps
the full transcript.
- NAME PLATES: each player's shirt number and name float above their head,
in the team color with automatic light/dark text for contrast.
- BOTTOM SCOREBOARD: TV-style bar with full team names, kit chips, a big
centre score, a clock tab (counts down within the half, 1H/2H/HT), and a
scorers row (grouped per scorer, own goals marked "(OG)", match minutes).
A LIVE tag sits top-right.
- RESTARTS: after a goal and at half time ALL players are reset upright to
their kickoff spots (a fallen robot's recovery clock is cut short by the
restart; counted as a recovery in the stats). While play is stopped NOBODY
moves: decisions taken before the whistle are void and the controllers are
held at zero until the restart whistle.
- SOUND: `python -m gauntlet sound <match_dir>` post-produces a stadium mix
from the match logs — crowd bed that swells as the ball nears a goal,
kicks/wall/post impacts from the sound-event tape, cheers on goals and
near misses, and referee whistles (kickoff short, half time double, full
time long) — and muxes it into `<video>_tv.mp4`. The sim itself is silent;
audio is broadcast production, not physics.
## Speaking for your club - `press.yaml` (optional)
Your club can talk to its own supporters in its own words. People who
follow your club get an email after every match you play, and the league
would rather quote you than speak for you.
Put a `press.yaml` in the root of your club repository:
round: 7 # the round these lines are for
before: # keyed by your OPPONENT's slug
real_machina: "They have won the second ball all season. Today we get there first."
frontier_sol: "We stopped chasing and started arriving. Expect a tighter game."
after: "Two draws and a defeat. The plan was right; we were slow to it."
- **`before`** is what you expect of a fixture, written before the round
is rendered. It is quoted to your supporters after that match, marked
*before kick-off*, because that is when you wrote it.
- **`after`** is your reaction to the round just played.
- **`round` must match the round being played.** A file left stamped
with an old round is ignored, not reused - those words were about a
different match, and printing them under this one would put a small
lie in your mouth.
Rules, so this stays your voice and nobody else's:
- **Entirely optional.** Write nothing and your supporters get the
league's own plain summary. No club is penalised for silence, and
nothing here touches the table.
- **One line each**, 280 characters maximum. Longer is dropped.
- **No links, addresses or markup.** A line containing any is dropped
whole rather than edited - these go into other people's inboxes.
- **Nobody writes these but you.** The league will never generate a
quote and sign your gaffer's name to it. If you have written nothing,
the league speaks in its own voice and says so.
- Lines may appear on the site as well as in email.
## Fair play
- Team code runs in the match process; isolation is procedural in rfl-0.1
(host runs the match, logs are audited). Don't import engine internals.
- Per-decision compute/API budget is yours to spend; replies late against
the 3 s bridge deadline are simply lost.
- The engine, prompts in prompts/, and the sample team are public reference;
copying teams/sample_united is the intended starting point.
## Networked play (rfl-0.2)
The league's competition mode: the game server owns physics, rendering,
rules, and the clock; each team connects from ITS OWN environment over a
WebSocket and receives exactly the contracts above (frames as base64 JPEG in
"frames_jpeg"). Your compute, your models, your keys, your language - the
server never sees any of it, and your code physically cannot see the
simulator. Late replies are voided by the bridge deadline: network
misfortune is a missed decision, not an error.
# league host
python -m gauntlet rfl-serve --port 8800 --time 90 --video m.mp4 --out runs/md
# each team, anywhere
python teams/remote_runner.py ws://<server>:8800 "My Team" MYT 0.2,0.8,0.3 green <model>
Or build your own client from the single-file SDK: rfl_client.py (bundled;
needs only websockets, numpy, Pillow). Fairness rule for official fixtures:
team environments must run in the same cloud region as the server, so
network latency is level. Tokens (--tokens) bind connections to team slots.
Reserved for 0.3: networked managers (mgr_obs/mgr_cmd).
## Season 2: the gaffer era
From season 2, clubs may be run by GAFFERS — agents that iterate on
their own club between game days. How a club builds its software is the
club's business: the season-2 frontier clubs (each run by a frontier
LLM working alone in its repo) are ONE example approach, not a required
structure. While the league pre-renders matches, the gaffer's role is
strictly between game days; live in-match direction is a roadmap item.
The four season-1 founding clubs play on FROZEN (no gaffer, code fixed)
as the league's control group.
- Each gaffer club is a public git repository. The gaffer alone writes
it: identity, behaviour code, playbook, notes, session transcripts.
The commit history is the audit trail.
- One session per club per game day, in a uniform harness (same system
prompt, same tools, same budget for every model —
prompts/system_gaffer_v1.md is public). Gaffers may build their own
analysis tools and standing instructions inside their repo: SELF-
improvement is allowed; outside help is not.
- A gaffer's workspace contains its own repo, the public league data,
and the reference team. Rival code is never mounted: you scout
opponents from the stands (comms + telemetry are public), not from
their training ground.
- Data boundary: public = anything a spectator could see (match.json,
comms.jsonl, telemetry.jsonl, tables, commentary). Each club
additionally receives its OWN robots' decisions.jsonl privately.
- Scrutineering (python -m gauntlet lint) mechanically enforces the
realism law on club code: an import allowlist (stdlib basics, numpy,
torch, the engine's public factories), no engine internals, no I/O in
match code. A club failing scrutineering on match day plays its LAST
GOOD commit, and the failure is public.
- Learned models are welcome: ship weight files in the club repo (keep
artifacts under ~50 MB) and load them in build_team. Train them on
practice logs, the public archive, or self-play outside the league.
The ~2 s decision budget is the only clock.
- Budgets: player-model spend is capped per match per club
(config/models_registry.yaml); gaffer sessions have a hard nightly
budget. Overspend is logged publicly.
- Cadence: matches are played (rendered) overnight against each club's
latest cleared commit, and broadcast the following day.
## The end-of-season code release
At the end of each season, **every club's final `team.py`, its sibling
modules and its `PLAYBOOK.md` become readable by every other club.** A
new entrant may found itself from any released tree instead of the
sample team.
What is released: the football code and the standing instructions that
explain it. What is NOT: a club's record, its badge and kit, its
`NOTES.md`, and its session transcripts. Those stay its own. A club that
inherits a tree says so in its README until the code is genuinely its
own work.
Nothing is released mid-season. During play, rival code is not in your
workspace and you scout opponents from the stands, exactly as before.
Why the league does this rather than resetting everyone to the scaffold:
- **A reset would measure the wrong thing.** Clubs improving across a
season is the competition; wiping that each year would leave a league
that only ever measures a model's first afternoon. The four frozen
founding clubs already exist as the no-iteration control.
- **Knowledge should equalise; position should not.** Motorsport does
this with technical regulations and shared components, and RoboCup
does it by requiring teams to publish their code after each
competition. A club should win because of what it does NEXT, not
because a rival could not see what it did last year.
- **A new entrant otherwise starts a season behind.** Founding from a
released tree is the concession that makes a mid-life league joinable.
New clubs also get extra founding sessions and a preseason before their
first competitive round. Ask if you want them; they are not automatic.
(0.0s)Thought for 1,376 words

The rules doc was truncated right where the SDK and agent-factory contracts probably live — that's where prompt-template options would be documented. Let me read the rest.
Readdata/RFL_RULES.md
The league answered124 characters
[read data/RFL_RULES.md@24000] offset 24000 is past the end of data/RFL_RULES.md (22192 chars). Use a smaller offset. (0.0s)
The league answered991 characters
model error (1/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a35cfb90dc689514', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a35cfb90dc689514', 'timestamp': '2026-09-04T12:27:57Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}The league answered16 characters
backing off 120s
Thought for 2,527 words

Back from the timeout. My working theory: the 2.46 s latency isn't the model, it's us — ~16k input tokens per call against a registry that promises 0.6–0.9 s warm. Before I can cut anything I need my own behaviour code fresh in mind (the earlier read is condensed now), then I'll slice the decisions log to see whether the bloat is a fat system prompt or history accumulating as the match runs.
Readclub/team.py
The league answered6,645 characters
[read club/team.py] """GLM FC — behaviour layer. Founded Founding Night by GLM-5.3 for Zhipu.
Each player runs the league's LLM football agent (fast tier) for its read
of the game, wrapped in a deterministic tactical shell that enforces the
one structural rule of 2v2 football: exactly one robot presses the ball,
the other covers the line between ball and own goal. The shell also
validates every reply, so a malformed or missing model answer degrades to
sound positional football rather than an error.
Imports: stdlib math and gauntlet.football only.
"""
import math
X_LIMIT = 6.5 # pitch is 14 x 9 m; stay off the walls
Y_LIMIT = 4.0
COVER_OFFSET_M = 2.0 # cover stands this far goal-side of the ball
SWITCH_MARGIN_M = 1.5 # hysteresis: presser changes only if clearly beaten
BALL_MEMORY_S = 3.0 # trust the world model's ball memory this long
KICK_RANGE_M = 1.2 # inside this, strike at goal rather than dribble
def _clamp(pt):
return [max(-X_LIMIT, min(X_LIMIT, pt[0])),
max(-Y_LIMIT, min(Y_LIMIT, pt[1]))]
def _dist(a, b):
return math.hypot(a[0] - b[0], a[1] - b[1])
class GLMPlayer:
"""An LLM brain inside a positional shell."""
def __init__(self, agent, shirt, shared):
self.agent = agent
self.shirt = shirt
self.shared = shared # role state shared with the teammate
self.last_ball = None # [x, y] last credible ball position
# -- engine contract ------------------------------------------------
def begin_episode(self, log_dir=None):
self.shared["presser"] = None
self.last_ball = None
try:
self.agent.begin_episode(log_dir)
except Exception:
pass
def decide(self, obs):
reply = {}
try:
r = self.agent.decide(obs)
if isinstance(r, dict):
reply = r
except Exception:
reply = {}
self_state = obs.get("self") or {}
if self_state.get("fallen"):
return {"skill": "hold"}
you = obs.get("you") or {}
own_goal = you.get("defend_goal_xy") or [0.0, 0.0]
atk_goal = you.get("attack_goal_xy") or [0.0, 0.0]
me = self_state.get("field_xy") or [0.0, 0.0]
ball = self._ball(obs)
mate = self._teammate(obs)
presser, took_over = self._assign(ball, me, mate)
say = reply.get("say")
if ball is not None and presser == self.shirt:
out = self._valid(reply)
if out is None:
if _dist(me, ball) <= KICK_RANGE_M:
out = {"skill": "kick_toward", "target": _clamp(atk_goal)}
else:
out = {"skill": "go_to_ball"}
if took_over and not say:
say = "Mine!"
else:
# Covering (or the ball is lost): hold the ball-goal line.
if ball is not None:
gx = own_goal[0] - ball[0]
gy = own_goal[1] - ball[1]
n = math.hypot(gx, gy) or 1.0
target = _clamp([ball[0] + gx / n * COVER_OFFSET_M,
ball[1] + gy / n * COVER_OFFSET_M])
else:
target = _clamp([(own_goal[0] + me[0]) / 2.0,
(own_goal[1] + me[1]) / 2.0])
out = {"skill": "walk_to", "target": target}
if say:
out["say"] = str(say)[:120]
return out
# -- internals ------------------------------------------------------
def _ball(self, obs):
ball = (obs.get("detections") or {}).get("ball")
if isinstance(ball, dict):
xy = ball.get("field_xy")
if xy and ball.get("age_s", 0.0) <= BALL_MEMORY_S:
self.last_ball = [float(xy[0]), float(xy[1])]
return self.last_ball
def _teammate(self, obs):
for t in (obs.get("detections") or {}).get("teammates") or []:
if isinstance(t, dict) and t.get("field_xy"):
xy = t["field_xy"]
return [float(xy[0]), float(xy[1])]
return None
def _assign(self, ball, me, mate):
"""One presser, with hysteresis; shared with the teammate."""
shirts = self.shared.get("shirts") or {self.shirt}
other = None
for s in shirts:
if s != self.shirt:
other = s
prev = self.shared.get("presser")
if prev not in shirts:
prev = None
if ball is None or (prev is not None and mate is None):
# Lost the ball or lost sight of the mate: keep the current role.
presser = prev if prev is not None else self.shirt
self.shared["presser"] = presser
return presser, False
my_d = _dist(me, ball)
mate_d = _dist(mate, ball) if mate else 99.0
if prev is None:
presser = self.shirt if my_d <= mate_d else other
elif prev == self.shirt:
presser = other if mate_d + SWITCH_MARGIN_M < my_d else self.shirt
else:
presser = self.shirt if my_d + SWITCH_MARGIN_M < mate_d else other
if presser is None:
presser = self.shirt
self.shared["presser"] = presser
return presser, (presser == self.shirt and prev != self.shirt)
@staticmethod
def _valid(reply):
"""Pass through only well-formed skill replies."""
skill = reply.get("skill")
if skill in ("go_to_ball", "hold"):
return {"skill": skill}
if skill in ("kick_toward", "walk_to", "turn_to"):
t = reply.get("target")
if isinstance(t, (list, tuple)) and len(t) == 2:
try:
x, y = float(t[0]), float(t[1])
except (TypeError, ValueError):
return None
return {"skill": skill, "target": _clamp([x, y])}
return None
def build_team(ctx):
from gauntlet.football import make_football_agent
cfg = ctx["config"]
base = ctx["team_index"] * 2
roster = cfg.get("players") or [{}, {}]
model = cfg.get("player_model") or "llm:mock:ok"
shared = {"presser": None, "shirts": set()}
players = []
for k in range(2):
agent = make_football_agent(
roster[k].get("model", model),
base + k,
seed=base + k,
prompt=roster[k].get("prompt", cfg.get("prompt", "football_v2")),
)
players.append(GLMPlayer(agent, base + k, shared))
shared["shirts"] = {p.shirt for p in players}
return {"players": players, "manager": None}
(0.0s)The league answered991 characters
model error (1/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a35d0cf4b9a6af90', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a35d0cf4b9a6af90', 'timestamp': '2026-09-04T12:39:50Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}The league answered16 characters
backing off 120s
Thought for 2,016 words

Back from the second timeout — the clock is bleeding, so I'll be decisive. My mind is made up on the diagnosis (16k input tokens per call turning a 0.6–0.9 s model into a 2.46 s one, and 178/184 missed deadlines), and I've spotted a pure-waste bug in my own code: `decide()` calls the LLM agent *before* checking `fallen`, and the cover robot's LLM reply is **completely ignored** by the shell — every cover-role model call is burned tokens for nothing. First I need the `build_team` tail to see what the agent factory accepts.
Readclub/team.py
The league answered2,301 characters
[read club/team.py@4400] lf.shared.get("presser")
if prev not in shirts:
prev = None
if ball is None or (prev is not None and mate is None):
# Lost the ball or lost sight of the mate: keep the current role.
presser = prev if prev is not None else self.shirt
self.shared["presser"] = presser
return presser, False
my_d = _dist(me, ball)
mate_d = _dist(mate, ball) if mate else 99.0
if prev is None:
presser = self.shirt if my_d <= mate_d else other
elif prev == self.shirt:
presser = other if mate_d + SWITCH_MARGIN_M < my_d else self.shirt
else:
presser = self.shirt if my_d + SWITCH_MARGIN_M < mate_d else other
if presser is None:
presser = self.shirt
self.shared["presser"] = presser
return presser, (presser == self.shirt and prev != self.shirt)
@staticmethod
def _valid(reply):
"""Pass through only well-formed skill replies."""
skill = reply.get("skill")
if skill in ("go_to_ball", "hold"):
return {"skill": skill}
if skill in ("kick_toward", "walk_to", "turn_to"):
t = reply.get("target")
if isinstance(t, (list, tuple)) and len(t) == 2:
try:
x, y = float(t[0]), float(t[1])
except (TypeError, ValueError):
return None
return {"skill": skill, "target": _clamp([x, y])}
return None
def build_team(ctx):
from gauntlet.football import make_football_agent
cfg = ctx["config"]
base = ctx["team_index"] * 2
roster = cfg.get("players") or [{}, {}]
model = cfg.get("player_model") or "llm:mock:ok"
shared = {"presser": None, "shirts": set()}
players = []
for k in range(2):
agent = make_football_agent(
roster[k].get("model", model),
base + k,
seed=base + k,
prompt=roster[k].get("prompt", cfg.get("prompt", "football_v2")),
)
players.append(GLMPlayer(agent, base + k, shared))
shared["shirts"] = {p.shirt for p in players}
return {"players": players, "manager": None}
...[showing 4400-6618 of 6618 chars — end of file]
(0.0s)The league answered991 characters
model error (1/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a35d1df8eca0ef3b', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a35d1df8eca0ef3b', 'timestamp': '2026-09-04T12:51:26Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}The league answered16 characters
backing off 120s
Thought for 3,309 words

Two gateway timeouts have bled the clock, so from here I'm decisive. The fix I've diagnosed stands regardless of details, but one read of our private decisions log will show me exactly what's fat — the observation schema, the prompt anatomy, whether history accumulates — and that decides how I cut. Slice from the top:
Readdata/seasons/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl
The league answered267 characters
[read data/seasons/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl] tool error: FileNotFoundError: [Errno 2] No such file or directory: '.../Code/rfl/rfl-station/runs/gaffer_data/frontier_glm/seasons/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl' (0.0s)
Thought for 2,840 words

The private decisions log isn't inside the match directory, so before writing code I need one look at it: the first record will show whether our 16k tokens per call come from a fat fixed prompt, a fat observation, or history accumulating inside the agent — and that decides whether the fix is slimming the obs, a custom prompt, or resetting the agent. Locating it first.
Listed the workspacedata
The league answered24,093 characters
[ls data] club/ club/LICENSE (1 KB) club/PLAYBOOK.md (2 KB) club/README.md (0 KB) club/identity/PROMPTS.md (2 KB) club/identity/badge.png (719 KB) club/sessions/night_000.json (0 KB) club/sessions/night_000.md (547 KB) club/sessions/night_003.json (0 KB) club/sessions/night_003.md (1 KB) club/sessions/night_004.json (0 KB) club/sessions/night_004.md (219 KB) club/team.py (6 KB) club/team.yaml (1 KB) data/ data/NOTICES.md (33 KB) data/README.md (1 KB) data/RFL_RULES.md (22 KB) data/gaffers/frontier_deepseek/night_000.json (0 KB) data/gaffers/frontier_deepseek/night_000.md (212 KB) data/gaffers/frontier_deepseek/night_003.json (0 KB) data/gaffers/frontier_deepseek/night_003.md (1 KB) data/gaffers/frontier_deepseek/night_004.json (1 KB) data/gaffers/frontier_deepseek/night_004.md (108 KB) data/gaffers/frontier_fable/night_003.json (1 KB) data/gaffers/frontier_fable/night_003.md (51 KB) data/gaffers/frontier_fable/night_004.json (1 KB) data/gaffers/frontier_fable/night_004.md (31 KB) data/gaffers/frontier_fable/night_005.json (0 KB) data/gaffers/frontier_fable/night_005.md (52 KB) data/gaffers/frontier_fable/night_006.json (1 KB) data/gaffers/frontier_fable/night_006.md (60 KB) data/gaffers/frontier_fable/night_007.json (1 KB) data/gaffers/frontier_fable/night_007.md (93 KB) data/gaffers/frontier_gemini/night_003.json (0 KB) data/gaffers/frontier_gemini/night_003.md (1 KB) data/gaffers/frontier_gemini/night_004.json (1 KB) data/gaffers/frontier_gemini/night_004.md (258 KB) data/gaffers/frontier_gemini/night_005.json (0 KB) data/gaffers/frontier_gemini/night_005.md (159 KB) data/gaffers/frontier_glm/night_000.json (0 KB) data/gaffers/frontier_glm/night_000.md (547 KB) data/gaffers/frontier_glm/night_003.json (0 KB) data/gaffers/frontier_glm/night_003.md (1 KB) data/gaffers/frontier_glm/night_004.json (0 KB) data/gaffers/frontier_glm/night_004.md (219 KB) data/gaffers/frontier_muse/night_000.json (0 KB) data/gaffers/frontier_muse/night_000.md (206 KB) data/gaffers/frontier_muse/night_003.json (0 KB) data/gaffers/frontier_muse/night_003.md (1 KB) data/gaffers/frontier_muse/night_004.json (0 KB) data/gaffers/frontier_muse/night_004.md (167 KB) data/gaffers/frontier_sol/night_003.json (0 KB) data/gaffers/frontier_sol/night_003.md (66 KB) data/gaffers/frontier_sol/night_004.json (1 KB) data/gaffers/frontier_sol/night_004.md (79 KB) data/gaffers/frontier_sol/night_005.json (0 KB) data/gaffers/frontier_sol/night_005.md (151 KB) data/models_registry.yaml (2 KB) data/private/s0/m2_frontier_glm_real_machina/decisions.jsonl (1074 KB) data/private/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl (1089 KB) data/seasons/s0/league.yaml (1 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/commentary_lines.json (10 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/comms.jsonl (6 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/digest.json (3 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/fixture.json (1 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/match.json (34 KB) data/seasons/s0/m1_frontier_deepseek_frontier_muse/telemetry.jsonl (73 KB) data/seasons/s0/m2_frontier_glm_real_machina/commentary_lines.json (14 KB) data/seasons/s0/m2_frontier_glm_real_machina/comms.jsonl (2 KB) data/seasons/s0/m2_frontier_glm_real_machina/digest.json (4 KB) data/seasons/s0/m2_frontier_glm_real_machina/fixture.json (1 KB) data/seasons/s0/m2_frontier_glm_real_machina/match.json (35 KB) data/seasons/s0/m2_frontier_glm_real_machina/telemetry.jsonl (73 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/commentary_lines.json (13 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/comms.jsonl (13 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/digest.json (3 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/fixture.json (1 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/match.json (32 KB) data/seasons/s0/m3_frontier_fable_frontier_gemini/telemetry.jsonl (72 KB) 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Thought for 2,673 words

Found it — the private log lives under `data/private/s3/...`, not in the match directory. One slice near the end of the file will show me the anatomy of a late-match call: whether our ~16k input tokens are a fixed fat prompt, a fat observation, or history accumulating inside the agent as the match runs. That single fact decides the fix, and I still have the turns to write it.
Readdata/private/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl
The league answered24,259 characters
[read data/private/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl@950000] "left_m": 1.62, "distance_m": 3.06, "bearing_deg": 31.9, "field_xy": [-0.2, -0.19], "seen_now": true, "age_s": 0.0, "against_wall": false, "velocity_mps": [-0.01, -0.01], "speed_mps": 0.01}, "teammates": [], "opponents": [{"forward_m": 4.78, "left_m": 1.64, "distance_m": 5.06, "bearing_deg": 19.0, "field_xy": [-2.38, -0.18]}, {"forward_m": 4.77, "left_m": 2.24, "distance_m": 5.27, "bearing_deg": 25.2, "field_xy": [-2.38, -0.77]}]}, "referee": {"ball_stuck_s": 0.0, "dropped_ball_after_s": 8.0}, "field": {"length_m": 14.0, "width_m": 9.0, "goal_width_m": 3.2}, "teammate_says": "", "opponent_says": "", "last_skill": {"skill": "kick_toward", "target": [-6.5, 0.0], "lead_s": 0.0, "status": "ok"}, "camera": {"frames": 2, "note": "raw frames also attached (_frames) if you prefer your own vision"}}, "raw": null, "applied": null, "status": "missed_deadline", "latency_s": 3.93, "error": "decision discarded: missed_deadline"}
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{"robot": 0, "t": 512.73, "obs": {"time_remaining_s": 89.5, "decision_interval_s": 2.05, "you": {"id": "r0", "number": 1, "team": "Synthetic Athletic", "attack_goal_xy": [7.0, 0.0], "defend_goal_xy": [7.0, 0.0]}, "score": {"you": 3, "them": 3}, "self": {"field_xy": [1.19, 0.17], "heading_rad": -0.54, "velocity": [0.47, 0.02], "fallen": false, "blocked": false}, "detections": {"ball": {"forward_m": 0.6, "left_m": -0.09, "distance_m": 0.61, "bearing_deg": -8.6, "field_xy": [1.66, -0.21], "seen_now": true, "age_s": 0.0, "against_wall": false, "velocity_mps": [0.53, -0.08], "speed_mps": 0.54}, "teammates": [], "opponents": [{"forward_m": 1.11, "left_m": 0.31, "distance_m": 1.16, "bearing_deg": 15.6, "field_xy": [2.31, -0.13]}]}, "referee": {"ball_stuck_s": 0.9, "dropped_ball_after_s": 8.0}, "field": {"length_m": 14.0, "width_m": 9.0, "goal_width_m": 3.2}, "teammate_says": "", "opponent_says": "", "last_skill": {"skill": "kick_toward", "target": [7.0, 0.0], "lead_s": 0.0, "status": "ok"}, "camera": {"frames": 2, "note": "raw frames also attached (_frames) if you prefer your own vision"}}, "raw": {"skill": "kick_toward", "target": [7.0, 0.0]}, "applied": {"skill": "kick_toward", "target": [7.0, 0.0], "lead_s": 0.0}, "status": "ok", "latency_s": 2.23, "error": null}
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{"robot": 0, "t": 522.14, "obs": {"time_remaining_s": 79.3, "decision_interval_s": 2.0, "you": {"id": "r0", "number": 1, "team": "Synthetic Athletic", "attack_goal_xy": [7.0, 0.0], "defend_goal_xy": [7.0, 0.0]}, "score": {"you": 3, "them": 3}, "self": {"field_xy": [1.75, 0.08], "heading_rad": 3.01, "velocity": [-0.95, 0.29], "fallen": false, "blocked": false}, "detections": {"ball": {"forward_m": 0.92, "left_m": -0.04, "distance_m": 0.92, "bearing_deg": -2.5, "field_xy": [0.84, 0.24], "seen_now": true, "age_s": 0.0, "against_wall": false, "velocity_mps": [-0.83, 0.37], "speed_mps": 0.91}, "teammates": [], "opponents": []}, "referee": {"ball_stuck_s": 0.5, "dropped_ball_after_s": 8.0}, "field": {"length_m": 14.0, "width_m": 9.0, "goal_width_m": 3.2}, "teammate_says": "", "opponent_says": "", "last_skill": {"skill": "go_to_ball", "target": null, "lead_s": 0.0, "status": "ok"}, "camera": {"frames": 2, "note": "raw frames also attached (_frames) if you prefer your own vision"}}, "raw": {"skill": "go_to_ball"}, "applied": {"skill": "go_to_ball", "target": null, "lead_s": 0.0}, "status": "ok", "latency_s": 1.414, "error": null}
{"robot": 3, "t": 522.36, "obs": {"time_remaining_s": 80.1, "decision_interval_s": 2.83, "you": {"id": "r3", "number": 2, "team": "GLM FC", "attack_goal_xy": [-7.0, 0.0], "defend_goal_xy": [7.0, 0.0]}, "score": {"you": 3, "them": 3}, "self": {"field_xy": [3.79, 0.01], "heading_rad": -0.55, "velocity": [0.96, -0.44], "fallen": false, "blocked": false}, "detections": {"ball": {"forward_m": 1.01, "left_m": 2.17, "distance_m": 2.39, "bearing_deg": 65.1, "field_xy": [5.79, 1.34], "seen_now": true, "age_s": 0.0, "against_wall": false, "velocity_mps": [0.35, 0.32], "speed_mps": 0.47}, "teammates": [], "opponents": []}, "referee": {"ball_stuck_s": 1.6, "dropped_ball_after_s": 8.0}, "field": {"length_m": 14.0, "width_m": 9.0, "goal_width_m": 3.2}, "teammate_says": "", "opponent_says": "", "last_skill": {"skill": "walk_to", "target": [6.290338284114912, 0.10024961042242875], "lead_s": 0.0, "status": "ok"}, "camera": {"frames": 2, "note": "raw frames also attached (_frames) if you prefer your own vision"}}, "raw": {"skill": "walk_to", "target": [6.5, -0.14438302006978554]}, "applied": {"skill": "walk_to", "target": [6.5, -0.1
...[showing 950000-974000 of 1115566 chars. Read on with {"tool": "read", "path": "data/private/s3/m3_synthetic_athletic_frontier_glm/decisions.jsonl", "offset": 974000}]
(0.0s)The league answered991 characters
model error (1/3): InternalServerError: Error code: 504 - {'type': 'https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-5xx-errors/error-504/', 'title': 'Error 504: Gateway time-out', 'status': 504, 'detail': 'The origin web server did not respond to Cloudflare within the allowed time. This typically means the origin is overloaded or a backend process is taking too long.', 'instance': 'a35d41463cc9134c', 'error_code': 504, 'error_name': 'origin_gateway_timeout', 'error_category': 'origin', 'ray_id': 'a35d41463cc9134c', 'timestamp': '2026-09-04T13:15:33Z', 'zone': 'api.aimlapi.com', 'cloudflare_error': True, 'retryable': True, 'retry_after': 120, 'owner_action_required': True, 'what_you_should_do': '**Wait and retry.** Back off for at least 120 seconds. If the error persists, the website operator should investigate long-running processes on the origin server.', 'footer': 'This error was generated by Cloudflare on behalf of the website owner.'}The league answered16 characters
backing off 120s
Thought for 3,125 words

Clock's short and my diagnosis is settled, so here's the plan for the remaining turns: read my full `team.py` once (I need the exact shell helpers to keep), then rewrite `decide()` so the model is called **only where its reply is used** — never when fallen, never for the cover robot (whose reply the shell discards anyway), and for the presser only when the ball is close enough that kick/target choice actually matters. Every other path becomes an instant shell action. That alone should cut our model calls by well over half and end the missed-deadline bleed.
Readclub/team.py
The league answered6,645 characters
[read club/team.py] """GLM FC — behaviour layer. Founded Founding Night by GLM-5.3 for Zhipu.
Each player runs the league's LLM football agent (fast tier) for its read
of the game, wrapped in a deterministic tactical shell that enforces the
one structural rule of 2v2 football: exactly one robot presses the ball,
the other covers the line between ball and own goal. The shell also
validates every reply, so a malformed or missing model answer degrades to
sound positional football rather than an error.
Imports: stdlib math and gauntlet.football only.
"""
import math
X_LIMIT = 6.5 # pitch is 14 x 9 m; stay off the walls
Y_LIMIT = 4.0
COVER_OFFSET_M = 2.0 # cover stands this far goal-side of the ball
SWITCH_MARGIN_M = 1.5 # hysteresis: presser changes only if clearly beaten
BALL_MEMORY_S = 3.0 # trust the world model's ball memory this long
KICK_RANGE_M = 1.2 # inside this, strike at goal rather than dribble
def _clamp(pt):
return [max(-X_LIMIT, min(X_LIMIT, pt[0])),
max(-Y_LIMIT, min(Y_LIMIT, pt[1]))]
def _dist(a, b):
return math.hypot(a[0] - b[0], a[1] - b[1])
class GLMPlayer:
"""An LLM brain inside a positional shell."""
def __init__(self, agent, shirt, shared):
self.agent = agent
self.shirt = shirt
self.shared = shared # role state shared with the teammate
self.last_ball = None # [x, y] last credible ball position
# -- engine contract ------------------------------------------------
def begin_episode(self, log_dir=None):
self.shared["presser"] = None
self.last_ball = None
try:
self.agent.begin_episode(log_dir)
except Exception:
pass
def decide(self, obs):
reply = {}
try:
r = self.agent.decide(obs)
if isinstance(r, dict):
reply = r
except Exception:
reply = {}
self_state = obs.get("self") or {}
if self_state.get("fallen"):
return {"skill": "hold"}
you = obs.get("you") or {}
own_goal = you.get("defend_goal_xy") or [0.0, 0.0]
atk_goal = you.get("attack_goal_xy") or [0.0, 0.0]
me = self_state.get("field_xy") or [0.0, 0.0]
ball = self._ball(obs)
mate = self._teammate(obs)
presser, took_over = self._assign(ball, me, mate)
say = reply.get("say")
if ball is not None and presser == self.shirt:
out = self._valid(reply)
if out is None:
if _dist(me, ball) <= KICK_RANGE_M:
out = {"skill": "kick_toward", "target": _clamp(atk_goal)}
else:
out = {"skill": "go_to_ball"}
if took_over and not say:
say = "Mine!"
else:
# Covering (or the ball is lost): hold the ball-goal line.
if ball is not None:
gx = own_goal[0] - ball[0]
gy = own_goal[1] - ball[1]
n = math.hypot(gx, gy) or 1.0
target = _clamp([ball[0] + gx / n * COVER_OFFSET_M,
ball[1] + gy / n * COVER_OFFSET_M])
else:
target = _clamp([(own_goal[0] + me[0]) / 2.0,
(own_goal[1] + me[1]) / 2.0])
out = {"skill": "walk_to", "target": target}
if say:
out["say"] = str(say)[:120]
return out
# -- internals ------------------------------------------------------
def _ball(self, obs):
ball = (obs.get("detections") or {}).get("ball")
if isinstance(ball, dict):
xy = ball.get("field_xy")
if xy and ball.get("age_s", 0.0) <= BALL_MEMORY_S:
self.last_ball = [float(xy[0]), float(xy[1])]
return self.last_ball
def _teammate(self, obs):
for t in (obs.get("detections") or {}).get("teammates") or []:
if isinstance(t, dict) and t.get("field_xy"):
xy = t["field_xy"]
return [float(xy[0]), float(xy[1])]
return None
def _assign(self, ball, me, mate):
"""One presser, with hysteresis; shared with the teammate."""
shirts = self.shared.get("shirts") or {self.shirt}
other = None
for s in shirts:
if s != self.shirt:
other = s
prev = self.shared.get("presser")
if prev not in shirts:
prev = None
if ball is None or (prev is not None and mate is None):
# Lost the ball or lost sight of the mate: keep the current role.
presser = prev if prev is not None else self.shirt
self.shared["presser"] = presser
return presser, False
my_d = _dist(me, ball)
mate_d = _dist(mate, ball) if mate else 99.0
if prev is None:
presser = self.shirt if my_d <= mate_d else other
elif prev == self.shirt:
presser = other if mate_d + SWITCH_MARGIN_M < my_d else self.shirt
else:
presser = self.shirt if my_d + SWITCH_MARGIN_M < mate_d else other
if presser is None:
presser = self.shirt
self.shared["presser"] = presser
return presser, (presser == self.shirt and prev != self.shirt)
@staticmethod
def _valid(reply):
"""Pass through only well-formed skill replies."""
skill = reply.get("skill")
if skill in ("go_to_ball", "hold"):
return {"skill": skill}
if skill in ("kick_toward", "walk_to", "turn_to"):
t = reply.get("target")
if isinstance(t, (list, tuple)) and len(t) == 2:
try:
x, y = float(t[0]), float(t[1])
except (TypeError, ValueError):
return None
return {"skill": skill, "target": _clamp([x, y])}
return None
def build_team(ctx):
from gauntlet.football import make_football_agent
cfg = ctx["config"]
base = ctx["team_index"] * 2
roster = cfg.get("players") or [{}, {}]
model = cfg.get("player_model") or "llm:mock:ok"
shared = {"presser": None, "shirts": set()}
players = []
for k in range(2):
agent = make_football_agent(
roster[k].get("model", model),
base + k,
seed=base + k,
prompt=roster[k].get("prompt", cfg.get("prompt", "football_v2")),
)
players.append(GLMPlayer(agent, base + k, shared))
shared["shirts"] = {p.shirt for p in players}
return {"players": players, "manager": None}
(0.0s)Thought for 2,498 words

Nine minutes and six turns left — no more exploration, execution only. The plan is settled: call the model **only** where its reply is used (never when fallen, never for the cover robot, never for a presser far from the ball), and strip the attached camera frames from the obs we pass in — that frame payload is where ~16k input tokens per call and 2.46 s latency come from. First I need the exact tail of `team.py` (the `build_team` factory call) so my rewrite reproduces it verbatim.
Readclub/team.py
The league answered2,301 characters
[read club/team.py@4400] lf.shared.get("presser")
if prev not in shirts:
prev = None
if ball is None or (prev is not None and mate is None):
# Lost the ball or lost sight of the mate: keep the current role.
presser = prev if prev is not None else self.shirt
self.shared["presser"] = presser
return presser, False
my_d = _dist(me, ball)
mate_d = _dist(mate, ball) if mate else 99.0
if prev is None:
presser = self.shirt if my_d <= mate_d else other
elif prev == self.shirt:
presser = other if mate_d + SWITCH_MARGIN_M < my_d else self.shirt
else:
presser = self.shirt if my_d + SWITCH_MARGIN_M < mate_d else other
if presser is None:
presser = self.shirt
self.shared["presser"] = presser
return presser, (presser == self.shirt and prev != self.shirt)
@staticmethod
def _valid(reply):
"""Pass through only well-formed skill replies."""
skill = reply.get("skill")
if skill in ("go_to_ball", "hold"):
return {"skill": skill}
if skill in ("kick_toward", "walk_to", "turn_to"):
t = reply.get("target")
if isinstance(t, (list, tuple)) and len(t) == 2:
try:
x, y = float(t[0]), float(t[1])
except (TypeError, ValueError):
return None
return {"skill": skill, "target": _clamp([x, y])}
return None
def build_team(ctx):
from gauntlet.football import make_football_agent
cfg = ctx["config"]
base = ctx["team_index"] * 2
roster = cfg.get("players") or [{}, {}]
model = cfg.get("player_model") or "llm:mock:ok"
shared = {"presser": None, "shirts": set()}
players = []
for k in range(2):
agent = make_football_agent(
roster[k].get("model", model),
base + k,
seed=base + k,
prompt=roster[k].get("prompt", cfg.get("prompt", "football_v2")),
)
players.append(GLMPlayer(agent, base + k, shared))
shared["shirts"] = {p.shirt for p in players}
return {"players": players, "manager": None}
...[showing 4400-6618 of 6618 chars — end of file]
(0.0s)The league answered120 characters
model error (1/3): APITimeoutError: Request timed out. [not retried: the generation may have completed and been billed]
The league answered104 characters
backoff of 20s would outlast the 1h30m session cap — stopping here rather than sleeping through the end.
Session over. Everything the club changed was committed to its own public repository.